Searched refs:hashMask (Results 1 – 2 of 2) sorted by relevance
156 NW_INLINE void ResetMaterialHash(s32 hashMask);251 void ResetState(s32 resetStateMode, s32 hashMask);635 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument637 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()640 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()645 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()650 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()655 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()660 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()665 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()[all …]
210 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState() argument256 m_MaterialHash.ResetMaterialHash(hashMask); in ResetState()461 const s32 hashMask = Model::FLAG_BUFFER_SHADER_PARAMETER | in ActivateShaderProgram() local465 m_MaterialHash.ResetMaterialHash(hashMask ); in ActivateShaderProgram()