Lines Matching refs:hashMask
156 NW_INLINE void ResetMaterialHash(s32 hashMask);
251 void ResetState(s32 resetStateMode, s32 hashMask);
635 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() argument
637 NW_UNUSED_VARIABLE(hashMask); in ResetMaterialHash()
640 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
645 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
650 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
655 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
660 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
665 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()
670 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in ResetMaterialHash()
675 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
680 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COMBINER)) in ResetMaterialHash()
685 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_OPERATION)) in ResetMaterialHash()
690 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_ALPHA_TEST)) in ResetMaterialHash()