Searched refs:factor (Results 1 – 6 of 6) sorted by relevance
180 ParticleTime Interp(const ParticleTime& length, s32 factor) const182 s32 work = this->m_ParticleTime * factor * 0x100;347 ParticleTime Interp(const ParticleTime& length, s32 factor) const349 return ParticleTime(this->GetFloat32Value() / length.GetFloat32Value() * factor);
138 /g3d/camera/factor = 0.5212 /g2d/stereo/factor = 1.0
327 setAttr ".stringOptions[0].name" -type "string" "rast motion factor";402 setAttr ".stringOptions[25].name" -type "string" "geom displace motion factor";
455 setAttr ".stringOptions[0].name" -type "string" "rast motion factor";
1596 f32 factor = 1.0f - diffTime * (1.0f - accelUpdater.GetFactor()); in ParticleAccelarationUpdater() local1601 storagePtr[index] *= factor; in ParticleAccelarationUpdater()
5258 setAttr ".stringOptions[0].name" -type "string" "rast motion factor";5333 setAttr ".stringOptions[25].name" -type "string" "geom displace motion factor";