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Searched refs:coordinator (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp309 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(i); in ActivateTextureCoordinators() local
310 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
312 if (!coordinator.IsEnabled()) { continue; } in ActivateTextureCoordinators()
317 if (coordinator.IsDirty()) in ActivateTextureCoordinators()
322 coordinator.GetMatrixMode(), in ActivateTextureCoordinators()
323 coordinator.GetScale().x, in ActivateTextureCoordinators()
324 coordinator.GetScale().y, in ActivateTextureCoordinators()
325 coordinator.GetRotate(), in ActivateTextureCoordinators()
326 coordinator.GetTranslate().x, in ActivateTextureCoordinators()
327 coordinator.GetTranslate().y); in ActivateTextureCoordinators()
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/NW4C-1.3.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp265 ResTextureCoordinator coordinator(object); in SetValue() local
272 coordinator.SetScale(scale); in SetValue()
279 coordinator.SetRotate(rotate); in SetValue()
286 coordinator.SetTranslate(translate); in SetValue()
297 coordinator.SetDirty(true); in SetValue()