Lines Matching refs:coordinator
309 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(i); in ActivateTextureCoordinators() local
310 NW_ASSERT(coordinator.IsValid()); in ActivateTextureCoordinators()
312 if (!coordinator.IsEnabled()) { continue; } in ActivateTextureCoordinators()
317 if (coordinator.IsDirty()) in ActivateTextureCoordinators()
322 coordinator.GetMatrixMode(), in ActivateTextureCoordinators()
323 coordinator.GetScale().x, in ActivateTextureCoordinators()
324 coordinator.GetScale().y, in ActivateTextureCoordinators()
325 coordinator.GetRotate(), in ActivateTextureCoordinators()
326 coordinator.GetTranslate().x, in ActivateTextureCoordinators()
327 coordinator.GetTranslate().y); in ActivateTextureCoordinators()
333 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateTextureCoordinators()
334 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateTextureCoordinators()
335 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateTextureCoordinators()
336 coordinator.SetDirty(false); in ActivateTextureCoordinators()
340 texMtx34 = coordinator.GetTextureMatrix(); in ActivateTextureCoordinators()
345 coordinator.GetMappingMethod() != ResTextureCoordinator::MAPPINGMETHOD_CAMERA_CUBE_ENV, in ActivateTextureCoordinators()
348 switch (coordinator.GetMappingMethod()) in ActivateTextureCoordinators()
352 textureMappings[i] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateTextureCoordinators()
363 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators()
398 int cameraIndex = coordinator.GetReferenceCamera(); in ActivateTextureCoordinators()
459 static_cast<GLfloat>(coordinator.GetMappingMethod()); in ActivateTextureCoordinators()
472 static_cast<GLfloat>(coordinator.GetMappingMethod()); in ActivateTextureCoordinators()
571 ResTextureCoordinator coordinator = texCoordMaterial.GetTextureCoordinators(0); in ActivateParticleTextureCoordinators() local
572 NW_ASSERT(coordinator.IsValid()); in ActivateParticleTextureCoordinators()
574 if (coordinator.IsEnabled()) in ActivateParticleTextureCoordinators()
579 if (coordinator.IsDirty()) in ActivateParticleTextureCoordinators()
584 coordinator.GetMatrixMode(), in ActivateParticleTextureCoordinators()
585 coordinator.GetScale().x, in ActivateParticleTextureCoordinators()
586 coordinator.GetScale().y, in ActivateParticleTextureCoordinators()
587 coordinator.GetRotate(), in ActivateParticleTextureCoordinators()
588 coordinator.GetTranslate().x, in ActivateParticleTextureCoordinators()
589 coordinator.GetTranslate().y); in ActivateParticleTextureCoordinators()
595 coordinator.GetTextureMatrix().v[0] = texMtx34.v[0]; in ActivateParticleTextureCoordinators()
596 coordinator.GetTextureMatrix().v[1] = texMtx34.v[1]; in ActivateParticleTextureCoordinators()
597 coordinator.GetTextureMatrix().v[2] = texMtx34.v[2]; in ActivateParticleTextureCoordinators()
598 coordinator.SetDirty(false); in ActivateParticleTextureCoordinators()
602 texMtx34 = coordinator.GetTextureMatrix(); in ActivateParticleTextureCoordinators()
605 … NW_ASSERT(coordinator.GetMappingMethod() == ResTextureCoordinator::MAPPINGMETHOD_UV_COORDINATE); in ActivateParticleTextureCoordinators()
607 textureMappings[0] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateParticleTextureCoordinators()