Searched refs:animationEnable (Results 1 – 1 of 1) sorted by relevance
1625 bool* animationEnable = NULL; in ParticleFloatImmediateUpdater() local1641 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()2087 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local2099 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()2134 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()2139 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()2146 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()2152 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()2183 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local[all …]