Lines Matching refs:animationEnable

1625     bool* animationEnable = NULL;  in ParticleFloatImmediateUpdater()  local
1641 animationEnable = animation.GetAnimationEnabled(); in ParticleFloatImmediateUpdater()
1645 if (animationData == NULL || !animationEnable[0]) in ParticleFloatImmediateUpdater()
2087 bool* animationEnable = NULL; in ParticleVector2ImmediateUpdater() local
2099 animationEnable = animation.GetAnimationEnabled(); in ParticleVector2ImmediateUpdater()
2134 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2139 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2146 if (animationEnable[0]) in ParticleVector2ImmediateUpdater()
2152 if (animationEnable[1]) in ParticleVector2ImmediateUpdater()
2183 bool* animationEnable = NULL; in ParticleVector3AdditiveUpdater() local
2201 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3AdditiveUpdater()
2235 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2240 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2245 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2252 if (animationEnable[0]) in ParticleVector3AdditiveUpdater()
2258 if (animationEnable[1]) in ParticleVector3AdditiveUpdater()
2264 if (animationEnable[2]) in ParticleVector3AdditiveUpdater()
2295 bool* animationEnable = NULL; in ParticleVector3ImmediateUpdater() local
2307 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3ImmediateUpdater()
2343 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2348 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2353 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2360 if (animationEnable[0]) in ParticleVector3ImmediateUpdater()
2366 if (animationEnable[1]) in ParticleVector3ImmediateUpdater()
2372 if (animationEnable[2]) in ParticleVector3ImmediateUpdater()
2401 bool* animationEnable = NULL; in ParticleVector3RandomAdditiveUpdater() local
2413 animationEnable = animation.GetAnimationEnabled(); in ParticleVector3RandomAdditiveUpdater()
2449 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2454 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2459 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2466 if (animationEnable[0]) in ParticleVector3RandomAdditiveUpdater()
2472 if (animationEnable[1]) in ParticleVector3RandomAdditiveUpdater()
2478 if (animationEnable[2]) in ParticleVector3RandomAdditiveUpdater()
2585 bool* animationEnable = NULL; in ParticleTexturePatternUpdater() local
2597 animationEnable = animation.GetAnimationEnabled(); in ParticleTexturePatternUpdater()
2653 if (animationEnable[0]) in ParticleTexturePatternUpdater()