| /NW4C-1.3.3/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 64 class SceneSystem; variable 321 SceneSystem* sceneSystem, 330 SceneSystem* sceneSystem); 337 SceneSystem* sceneSystem); 536 class SceneSystem 594 static SceneSystem* Create( 634 SceneSystem() in SceneSystem() function
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| /NW4C-1.3.3/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 346 SceneSystem* sceneSystem, in SetSceneEnvironmentSettings() 367 SceneSystem* sceneSystem in SetEnvironment() 405 SceneSystem* sceneSystem in SubmitView() 972 SceneSystem* 973 SceneSystem::Create( in Create() 978 void* memory = allocator->Alloc(sizeof(SceneSystem)); in Create() 979 SceneSystem* sceneSystem = new(memory) SceneSystem(); in Create() 1034 SceneSystem::Destroy() in Destroy() 1046 this->~SceneSystem(); in Destroy() 1052 SceneSystem::InitializeScene(gfx::SceneNode* sceneRoot) in InitializeScene() [all …]
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 53 nw::demo::SceneSystem* s_SceneSystem = NULL; 110 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 112 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 109 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; 105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; 116 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 49 nw::demo::SceneSystem* s_SceneSystem = NULL; 108 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 110 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; 105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; 123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 125 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; 105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 47 nw::demo::SceneSystem* s_SceneSystem = NULL; 103 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 104 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 61 nw::demo::SceneSystem* s_SceneSystem = NULL; 128 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 130 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; 124 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 126 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; 123 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 104 nw::demo::SceneSystem* s_SceneSystem = NULL; 159 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 161 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 51 nw::demo::SceneSystem* s_SceneSystem = NULL; 105 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 106 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 61 nw::demo::SceneSystem* s_SceneSystem = NULL; 129 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 68 nw::demo::SceneSystem* s_SceneSystem = NULL; 134 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 135 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; 137 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; 151 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 156 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 134 nw::demo::SceneSystem* s_SceneSystem = NULL; 212 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 214 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 65 nw::demo::SceneSystem* s_SceneSystem = NULL; 173 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 174 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; 329 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 330 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 301 nw::demo::SceneSystem* s_SceneSystem = NULL; 393 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 394 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 303 nw::demo::SceneSystem* s_SceneSystem = NULL; 400 nw::demo::SceneSystem::Description sceneDescription; in InitializeGraphics() 401 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
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