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Searched refs:SceneBuilder (Results 1 – 22 of 22) sorted by relevance

/NW4C-1.3.3/include/nw/gfx/
Dgfx_SceneBuilder.h32 class SceneBuilder
35 NW_DISALLOW_COPY_AND_ASSIGN(SceneBuilder);
39 SceneBuilder() in SceneBuilder() function
51 ~SceneBuilder() {} in ~SceneBuilder()
54 SceneBuilder& Resource(ResSceneObject resource) { m_Resource = resource; return *this; } in Resource()
61 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory()
68 SceneBuilder& MaxChildren(int maxChildren) { m_MaxChildren = maxChildren; return *this; } in MaxChildren()
71 SceneBuilder& MaxCallbacks(int maxCallbacks) { m_MaxCallbacks = maxCallbacks; return *this; } in MaxCallbacks()
82 SceneBuilder& BufferOption(bit32 bufferOption) { m_BufferOption = bufferOption; return *this; } in BufferOption()
92 SceneBuilder& SharedMaterialModel(Model* model) { m_SharedMaterialModel = model; return *this; } in SharedMaterialModel()
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/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Particle.cpp240 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
254 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in Allocate()
312 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
329 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateMultiEmitterParticleHandle()
Ddemo_Utility.cpp424 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp42 SceneBuilder::CreateObject( in CreateObject()
58 SceneBuilder::CreateTree( in CreateTree()
74 SceneBuilder::BuildSceneObject( in BuildSceneObject()
536 SceneBuilder::BuildChildren( in BuildChildren()
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DGfxCtrl.cpp473 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
554 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneEnvironment()
591 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateCamera()
/NW4C-1.3.3/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp244 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp378 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp431 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp281 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp368 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in InitializeScenes()
/NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp404 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp449 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp579 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp306 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp373 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp320 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp402 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp387 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp328 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in CreateSceneNode()
/NW4C-1.3.3/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp626 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp730 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()
/NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp789 nw::gfx::SceneObject* sceneObject = nw::gfx::SceneBuilder() in BuildResources()