| /NW4C-1.3.3/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 69 NW_DEMO_FILE_PATH(L"Lutset.bclts"), 70 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"), 75 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)), 76 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)), 77 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)… 78 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f… 79 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.… 80 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0… 81 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0… 84 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); [all …]
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| /NW4C-1.3.3/demos/Nw4cDemo/sources/ |
| D | demo.cpp | 118 …m_Empyrean = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyBg.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene() 125 …m_Pierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrot.bcmdl"), GfxCtrl::GFX_CTR… in InitializeScene() 129 …m_AddPierrot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyPierrotBackDancer.bcmdl"), Gfx… in InitializeScene() 134 …m_Robot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobot.bcmdl"), GfxCtrl::GFX_CTRL_VR… in InitializeScene() 138 …m_AddRobot = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyRobotBackDancer.bcmdl"), GfxCtrl… in InitializeScene() 143 …m_Stage = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageMatFix.bcmdl"), GfxCtrl::GFX_C… in InitializeScene() 147 …m_StageObject = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyStageObj.bcmdl"), GfxCtrl::GF… in InitializeScene() 152 …m_Audience = m_GfxCtrl->CreateModel( NULL, NW_DEMO_FILE_PATH(L"ToyAudience.bcmdl"), GfxCtrl::GFX_C… in InitializeScene() 157 m_GfxCtrl->CreateSceneEnvironment( NW_DEMO_FILE_PATH(L"ToyMrnRbtLight.bcenv") ); in InitializeScene() 160 …m_Particle = m_GfxCtrl->CreateParticle( NW_DEMO_FILE_PATH(L"ToyParticle.bcres"), GfxCtrl::GFX_CTRL… in InitializeScene() [all …]
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| /NW4C-1.3.3/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"MultiAnimation.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 47 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 48 NW_DEMO_FILE_PATH(L"MatAnim.bcmata"), 49 NW_DEMO_FILE_PATH(L"VisibilityAnim.bcmdla"), 50 NW_DEMO_FILE_PATH(L"CameraAnim.bccam"), 51 NW_DEMO_FILE_PATH(L"LightAnim.bclgt"), 52 NW_DEMO_FILE_PATH(L"LightAnim.bcenv"), [all …]
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| /NW4C-1.3.3/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 42 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 46 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 47 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 48 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 310 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); 313 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 52 NW_DEMO_FILE_PATH(L"Run.bcskla") 57 NW_DEMO_FILE_PATH(L"RedFading.bcmata"), 58 NW_DEMO_FILE_PATH(L"GreenFading.bcmata")
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| /NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 NW_DEMO_FILE_PATH(L"RunLower.bcskla"), 52 NW_DEMO_FILE_PATH(L"AimAtOnlyUpperBody.bcskla")
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| /NW4C-1.3.3/demos/lyt/multiArc/sources/ |
| D | main.cpp | 165 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout1.arc"), 128); in nnMain() 169 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout2.arc"), 128); in nnMain() 173 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout3.arc"), 128); in nnMain()
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| /NW4C-1.3.3/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 38 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 42 NW_DEMO_FILE_PATH(L"Cube.bcmdl"), 43 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 44 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.3.3/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 NW_DEMO_FILE_PATH(L"Walk.bcskla"), 52 NW_DEMO_FILE_PATH(L"Run.bcskla")
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| /NW4C-1.3.3/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 49 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Walk.bcskla");
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| /NW4C-1.3.3/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 43 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 44 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 45 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.3.3/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 119 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 123 NW_DEMO_FILE_PATH(L"DynamicMaterial.bcmdl"), 124 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 125 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 145 static const wchar_t* LUT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Lutset.bclts"); 146 static const wchar_t* TEXTURE_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"Texture2.bctex");
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| /NW4C-1.3.3/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 296 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); 299 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 297 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"); 300 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 40 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 44 NW_DEMO_FILE_PATH(L"Male.bcmdl"), 45 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 46 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"), 51 NW_DEMO_FILE_PATH(L"Walk.bcskla"),
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| /NW4C-1.3.3/demos/lyt/archiveFont/sources/ |
| D | main.cpp | 190 &demoApp.GetDeviceAllocator(), NW_DEMO_FILE_PATH(L"layout.arc"), 128); in nnMain() 206 … ReadArchiveFont(pArchiveFont , NW_DEMO_FILE_PATH(L"sample.bcfna"), demoApp.GetDeviceAllocator()); in nnMain()
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| /NW4C-1.3.3/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 43 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 44 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 45 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.3.3/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 281 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 285 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"), 286 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 287 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"), 288 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"), 291 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla"); 293 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
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| /NW4C-1.3.3/demos/font/OldResFont/sources/ |
| D | main.cpp | 106 const wchar_t* shaders = NW_DEMO_FILE_PATH( NW_FONT_SHADERBINARY ); in InitShaders() 331 bool bSuccess = InitFont(&font, NW_DEMO_FILE_PATH(L"tahoma.bcfnt")); in nnMain()
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| /NW4C-1.3.3/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 41 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 309 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"light_particle.bcptl"); 312 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 305 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"rain_follow_on.bcptl"); 308 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/ParticleCombinationNodeDemo/sources/ |
| D | ParticleCombinationNodeDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 310 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"fire_particle_mem5.bcptl"); 313 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 53 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 57 NW_DEMO_FILE_PATH(L"fountain_particle_all.bcptl"), 58 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 59 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
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| /NW4C-1.3.3/demos/gfx/ParticleMissileDemo/sources/ |
| D | ParticleMissileDemo.cpp | 39 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 290 const wchar_t* EFFECT_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"missile_particle.bcptl"); 293 const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_ParticleDefaultShader.bcsdr");
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| /NW4C-1.3.3/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 283 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl"); 287 NW_DEMO_FILE_PATH(L"MaleShadow.bcmdl"), 288 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"), 289 NW_DEMO_FILE_PATH(L"SpotLight.bcenv"), 290 NW_DEMO_FILE_PATH(L"AmbientLight.bcenv"), 293 const wchar_t* SKELETAL_ANIM_RESOURCE_FILE = NW_DEMO_FILE_PATH(L"WalkAimAt.bcskla"); 295 const wchar_t* SHADOW_MATERIAL_FILE_NAME = NW_DEMO_FILE_PATH(L"ShadowModel.bcmdl");
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