Lines Matching refs:NW_DEMO_FILE_PATH
69 NW_DEMO_FILE_PATH(L"Lutset.bclts"),
70 NW_DEMO_FILE_PATH(L"SampleLutset.bclts"),
75 ResourceData(NW_DEMO_FILE_PATH(L"Phong.bcmdl"), DemoLutSet, nw::math::VEC3(0.0f, 0.0f, 0.0f)),
76 ResourceData(NW_DEMO_FILE_PATH(L"Blinn.bcmdl"), DemoLutSet, nw::math::VEC3(2.5f, 0.0f, 0.0f)),
77 …ResourceData(NW_DEMO_FILE_PATH(L"VertexLight.bcmdl"), DemoLutSet, nw::math::VEC3(5.0f, 0.0f, 0.0f)…
78 …ResourceData(NW_DEMO_FILE_PATH(L"CarPaint.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(7.5f, 0.0f…
79 …ResourceData(NW_DEMO_FILE_PATH(L"Sss.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(10.0f, 0.0f, 0.…
80 …ResourceData(NW_DEMO_FILE_PATH(L"ThinFilm.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(12.5f, 0.0…
81 …ResourceData(NW_DEMO_FILE_PATH(L"Toon.bcmdl"), MaterialSampleLutSet, nw::math::VEC3(15.0f, 0.0f, 0…
84 const wchar_t* SKY_SPHERE_FILE_NAME = NW_DEMO_FILE_PATH(L"SkySphere.bcmdl");
88 NW_DEMO_FILE_PATH(L"SceneEnvironmentSetting.bcenv"),
89 NW_DEMO_FILE_PATH(L"Camera.bcenv"),
90 NW_DEMO_FILE_PATH(L"FragmentLight.bcenv"),
91 NW_DEMO_FILE_PATH(L"HemisphereLight.bcenv"),
92 NW_DEMO_FILE_PATH(L"VertexLight.bcenv"),
93 NW_DEMO_FILE_PATH(L"Fog.bcenv"),
96 static const wchar_t* SHADER_RESOURCE_FILE_NAME = NW_DEMO_FILE_PATH(L"nwgfx_DefaultShader.bcsdr");