Searched refs:GetMaxActiveIndex (Results 1 – 2 of 2) sorted by relevance
673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues()925 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles()1598 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater()1649 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1657 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater()1724 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1763 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater()1835 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()1874 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3Immediate4KeyUpdater()1940 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()[all …]
173 u16 GetMaxActiveIndex() const in GetMaxActiveIndex() function327 int size = this->GetMaxActiveIndex() + 1; in SwapBuffer()