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Searched refs:Camera (Results 1 – 25 of 76) sorted by relevance

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/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_Camera.cpp33 NW_UT_RUNTIME_TYPEINFO_DEFINITION(Camera, TransformNode);
36 Camera::Camera( in Camera() function in nw::gfx::Camera
39 const Camera::Description& description, in Camera()
62 Camera::~Camera() in ~Camera()
78 Camera::CreateAnimGroup(os::IAllocator* allocator) in CreateAnimGroup()
179 Camera*
180 Camera::DynamicBuilder::Create( in Create()
263 void* memory = allocator->Alloc(sizeof(Camera)); in Create()
266 Camera* camera = new(memory) Camera( in Create()
282 Camera::DynamicBuilder::GetMemorySize(size_t alignment) const in GetMemorySize()
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Dgfx_SceneUpdater.cpp88 const Camera& camera, in SubmitView()
112 const Camera& camera, in SubmitView()
137 const Camera& camera, in SubmitView()
Dgfx_SceneBuilder.cpp453 Camera::Description description; in BuildSceneObject()
464Camera::GetMemorySizeInternal(pSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
468Camera::GetDeviceMemorySizeInternal(pDeviceSize, ResStaticCast<ResCamera>(resource), description); in BuildSceneObject()
473 Camera* node = Camera::Create( in BuildSceneObject()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp83 nw::gfx::Camera*
120 nw::gfx::Camera* camera = in CreateCamera()
121 nw::gfx::Camera::DynamicBuilder() in CreateCamera()
137 nw::gfx::Camera*
174 nw::gfx::Camera* camera = in CreateAimCamera()
175 nw::gfx::Camera::DynamicBuilder() in CreateAimCamera()
191 nw::gfx::Camera*
232 nw::gfx::Camera* camera = in CreateFrustumCamera()
233 nw::gfx::Camera::DynamicBuilder() in CreateFrustumCamera()
249 nw::gfx::Camera*
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Ddemo_GraphicsSystem.cpp114 …renderSystem->m_PostRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSizeSign… in Create()
115 …renderSystem->m_PostRightRenderCallback = ut::Signal1<void, const gfx::Camera*>::CreateVariableSiz… in Create()
410 nw::gfx::Camera* camera = this->GetRenderContext()->GetActiveCamera(); in SubmitView()
468 gfx::Camera* camera, in RenderScene()
535 gfx::Camera* leftCamera, in RenderStereoScene()
536 gfx::Camera* rightCamera, in RenderStereoScene()
643 RenderSystem::ClearBySkyModel(const gfx::Camera* camera) in ClearBySkyModel()
847 gfx::Camera* leftCamera, in CalcStereoCamera()
848 gfx::Camera* rightCamera, in CalcStereoCamera()
849 gfx::Camera* baseCamera, in CalcStereoCamera()
/NW4C-1.3.3/demos/Nw4cDemo/include/
DSmCamera.h73 SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera );
166 void SetGxCamera( nw::gfx::Camera* camera );
169 nw::gfx::Camera* GetGxCamera();
171 nw::gfx::Camera* GetBaseCamera() in GetBaseCamera()
176 nw::gfx::Camera* GetPadCamera() in GetPadCamera()
221 nw::gfx::Camera* m_Camera;
222 nw::gfx::Camera* m_PadCamera;
DGfxCtrl.h94 nw::gfx::Camera* GetCamera() in GetCamera()
124 nw::gfx::Camera* m_Camera;
125 nw::gfx::Camera* m_ResCamera;
DSmRenderSystem.h134 nw::gfx::Camera* leftCamera,
135 nw::gfx::Camera* rightCamera,
136 nw::gfx::Camera* baseCamera,
/NW4C-1.3.3/include/nw/gfx/
Dgfx_ISceneUpdater.h29 class Camera; variable
112 const Camera& camera,
130 const Camera& camera,
150 const Camera& camera,
Dgfx_Camera.h32 class Camera : public TransformNode
35 NW_DISALLOW_COPY_AND_ASSIGN(Camera);
103 Camera* Create(os::IAllocator* allocator);
114 Camera::Description m_Description;
128 static Camera* Create(
131 const Camera::Description& description,
733 Camera(
736 const Camera::Description& description,
743 virtual ~Camera();
Dgfx_SceneEnvironment.h33 class Camera; variable
77 std::fill(m_Cameras.begin(), m_Cameras.end(), static_cast<Camera*>(NULL)); in SceneEnvironment()
135 void SetCamera(int index, Camera* camera) in SetCamera()
145 Camera* GetCamera(int index) in GetCamera()
155 const Camera* GetCamera(int index) const in GetCamera()
492 Camera* m_Camera;
Dgfx_SkeletonUpdater.h35 class Camera; variable
85 const Camera& camera) const;
Dgfx_SceneUpdater.h176 const Camera& camera,
194 const Camera& camera,
214 const Camera& camera,
Dgfx_Fog.h30 class Camera; variable
58 UpdateFunctor(Camera* camera) : camera(camera) {} in UpdateFunctor()
68 Camera* camera;
180 void Update(const Camera* camera);
Dgfx_RenderContext.h41 class Camera; variable
308 Camera* camera = m_SceneEnvironment.m_Cameras[index]; in SetActiveCamera()
321 Camera* GetActiveCamera() in GetActiveCamera()
327 const Camera* GetActiveCamera() const in GetActiveCamera()
346 void SetCameraMatrix(Camera* camera, bool isForce = false);
620 Camera* m_CameraCache;
Dgfx_ISceneVisitor.h30 class Camera; variable
80 virtual void VisitCamera(Camera* camera) = 0;
Dgfx_RenderQueue.h133 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
169 float operator ()(ResMesh mesh, const Camera& camera, IsCalculating isCalculating) const in operator()
214 const Camera& camera) in BasicEnqueueModelFunctor()
232 const Camera& camera;
266 const Camera& camera) in BasicEnqueueModelTranslucentModelBaseFunctor()
296 const Camera& camera;
505 const Camera& camera) in EnqueueModel()
524 const Camera& camera) in EnqueueSkeletalModel()
Dgfx_SceneUpdateHelper.h63 const Camera* camera, in SubmitViewFunctor()
142 const Camera* m_Camera;
167 const Camera& camera, in SubmitView()
Dgfx_SceneEnvironmentSetting.h30 class Camera; variable
64 Camera* camera;
/NW4C-1.3.3/include/nw/demo/
Ddemo_GraphicsSystem.h46 class Camera; variable
346 gfx::Camera* camera,
359 gfx::Camera* leftCamera,
360 gfx::Camera* rightCamera,
373 void ClearBySkyModel(const gfx::Camera* camera);
428 gfx::Camera* leftCamera,
429 gfx::Camera* rightCamera,
430 gfx::Camera* baseCamera,
472 ut::Signal1<void, const gfx::Camera*>* GetPostRenderCallback() const in GetPostRenderCallback()
481 ut::Signal1<void, const gfx::Camera*>* GetPostRightRenderCallback() const in GetPostRightRenderCallback()
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Ddemo_CameraController.h99 void Register(nw::gfx::Camera* camera, unsigned int cameraIndex = 0);
123 CameraEntry(nw::gfx::Camera* camera);
137 nw::gfx::Camera* m_Camera;
Ddemo_Utility.h138 static nw::gfx::Camera* CreateCamera(
163 static nw::gfx::Camera* CreateAimCamera(
189 static nw::gfx::Camera* CreateFrustumCamera(
216 static nw::gfx::Camera* CreateOrthoCamera(
248 nw::gfx::Camera** ppBaseCamera,
249 nw::gfx::Camera** ppLeftCamera,
250 nw::gfx::Camera** ppRightCamera,
270 nw::gfx::Camera* camera, in SetCameraAspectRatio()
293 nw::gfx::Camera* camera,
/NW4C-1.3.3/demos/Nw4cDemo/sources/
Dmain.cpp98 nw::gfx::Camera* s_LeftCamera = NULL;
99 nw::gfx::Camera* s_RightCamera = NULL;
442 CreateGfxCache( SmCommandReuser& CmdReuser, s32 CameraIndex, nw::gfx::Camera* CurrentCamera, SmRend… in CreateGfxCache()
547 nw::gfx::Camera* currentCamera = NULL; in DemoScene()
580 nw::gfx::Camera::DynamicBuilder() in DemoScene()
586 nw::gfx::Camera::DynamicBuilder() in DemoScene()
DSmCamera.cpp54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera()
122 nw::gfx::Camera::DynamicBuilder() in SmCamera()
153 SmCamera::SetGxCamera( nw::gfx::Camera* camera ) in SetGxCamera()
173 nw::gfx::Camera*
413 nw::gfx::Camera* camera = m_PadCamera; in MoveCamera3D()
/NW4C-1.3.3/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp114 nw::gfx::Camera* s_BaseCamera = NULL;
115 nw::gfx::Camera* s_LeftCamera = NULL;
116 nw::gfx::Camera* s_RightCamera = NULL;
222 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
230 nw::gfx::Camera::DynamicBuilder() in BuildCameras()
497 nw::gfx::Camera* camera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in DemoScene()

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