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Searched refs:AnimGroup (Results 1 – 25 of 31) sorted by relevance

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/NW4C-1.3.3/include/nw/gfx/
Dgfx_AnimObject.h100 class AnimGroup : public GfxObject
105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx);
153 size += sizeof(AnimGroup); in GetMemorySizeInternal()
154 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()
163 AnimGroup* Create(os::IAllocator* allocator) in Create()
165 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create()
172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
335 AnimGroup(
343 virtual ~AnimGroup() {} in ~AnimGroup()
411 bool Bind(AnimGroup* animGroup) in Bind()
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Dgfx_Light.h66 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
72 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
152 AnimGroup* m_AnimGroup;
Dgfx_SkeletalModel.h313 AnimGroup* GetSkeletalAnimGroup() { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()
316 const AnimGroup* GetSkeletalAnimGroup() const { return m_SkeletalAnimGroup; } in GetSkeletalAnimGroup()
393 AnimGroup::Builder() in GetMemorySizeForInitialize()
445 void SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const;
448 AnimGroup* m_SkeletalAnimGroup;
Dgfx_Fog.h219 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
222 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
323 void BindAnim(AnimGroup* animGroup);
372 AnimGroup* m_AnimGroup;
Dgfx_Model.h303 AnimGroup* GetMaterialAnimGroup() { return m_MaterialAnimGroup; } in GetMaterialAnimGroup()
306 const AnimGroup* GetMaterialAnimGroup() const { return m_MaterialAnimGroup; } in GetMaterialAnimGroup()
335 AnimGroup* GetVisibilityAnimGroup() { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup()
338 const AnimGroup* GetVisibilityAnimGroup() const { return m_VisibilityAnimGroup; } in GetVisibilityAnimGroup()
738 AnimGroup::Builder() in GetMemorySizeForInitialize()
763 void BindMaterialAnim(AnimGroup* animGroup);
766 void BindVisibilityAnim(AnimGroup* animGroup);
798 AnimGroup* m_MaterialAnimGroup;
801 AnimGroup* m_VisibilityAnimGroup;
Dgfx_Camera.h298 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
304 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
791 AnimGroup* m_AnimGroup;
Dgfx_Material.h30 class AnimGroup; variable
Dgfx_TransformAnim.h640 virtual Result TryBind(AnimGroup* animGroup);
849 void ResetNoAnimMember(AnimGroup* animGroup, anim::ResAnim animData);
/NW4C-1.3.3/sources/libraries/gfx/
Dgfx_AnimObject.cpp127 AnimGroup::AnimGroup( in AnimGroup() function in nw::gfx::AnimGroup
141 AnimGroup::GetMemorySizeForInitialize( in GetMemorySizeForInitialize()
163 Result AnimGroup::Initialize(bool useOriginalValue) in Initialize()
244 AnimGroup::Reset() in Reset()
262 BaseAnimEvaluator::TryBind(AnimGroup* animGroup) in TryBind()
930 AnimGroup* animGroup = m_AnimGroups[animGroupIdx]; in Evaluate()
968 void AnimBinding::EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator) in EvaluateSimple()
988 void AnimBinding::EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluator) in EvaluateTransformSimple()
1006 void AnimBinding::EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj) in EvaluateBlender()
1031 void AnimBinding::EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj) in EvaluateTransformMember()
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Dgfx_SkeletalModel.cpp160 AnimGroup* animGroup = AnimGroup::Builder() in CreateSkeletalAnimGroup()
251 SkeletalModel::SetupAnimGroup(AnimGroup* animGroup, bool fullBakedAnimEnabled) const in SetupAnimGroup()
Dgfx_Light.cpp60 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
Dgfx_Fog.cpp433 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
472 Fog::BindAnim(AnimGroup* animGroup) in BindAnim()
535 AnimGroup::Builder() in GetMemorySizeInternal()
Dgfx_Model.cpp110 Model::BindMaterialAnim(AnimGroup* animGroup) in BindMaterialAnim()
140 Model::BindVisibilityAnim(AnimGroup* animGroup) in BindVisibilityAnim()
255 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroups()
Dgfx_AmbientLight.cpp249 AnimGroup::Builder() in GetMemorySizeInternal()
Dgfx_HemiSphereLight.cpp250 AnimGroup::Builder() in GetMemorySizeInternal()
Dgfx_VertexLight.cpp269 AnimGroup::Builder() in GetMemorySizeInternal()
Dgfx_FragmentLight.cpp302 AnimGroup::Builder() in GetMemorySizeInternal()
Dgfx_Camera.cpp98 AnimGroup* animGroup = AnimGroup::Builder() in CreateAnimGroup()
567 AnimGroup::Builder() in GetMemorySizeInternal()
/NW4C-1.3.3/include/nw/demo/
Ddemo_Utility.h498 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimation()
583 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationBlender()
692 static nw::gfx::AnimGroup* GetAnimGroup(
/NW4C-1.3.3/demos/Nw4cDemo/sources/
DSmModel.cpp270 nw::gfx::AnimGroup* animGroup = m_SkeletalModel->GetSkeletalAnimGroup(); in SetAnimEvaluatorNo()
365 nw::gfx::AnimGroup* animGroup = m_Model->GetMaterialAnimGroup(); in SetMaterialAnim()
DGfxCtrl.cpp282 nw::gfx::AnimGroup* animGroup = pGfxModel->GetMaterialAnimGroup(); in CreateModel()
497 nw::gfx::AnimGroup* animGroup = light->GetAnimGroup(); in CreateSceneEnvironment()
612 nw::gfx::AnimGroup* animGroup = m_ResCamera->GetAnimGroup(); in CreateCamera()
DSmCamera.cpp229 nw::gfx::AnimGroup* animGroup = m_Camera->GetAnimGroup(); in SetAnimEvaluatorNo()
/NW4C-1.3.3/sources/libraries/demo/
Ddemo_Utility.cpp467 nw::gfx::AnimGroup*
474 nw::gfx::AnimGroup* animGroup = NULL; in GetAnimGroup()
563 nw::gfx::AnimGroup* animGroup = GetAnimGroup(object, animationType); in BindAnimationObject()
/NW4C-1.3.3/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp269 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()
342 nw::gfx::AnimGroup* animGroup = model->GetMaterialAnimGroup(); in InitializeMaterialAnim()
/NW4C-1.3.3/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp218 nw::gfx::AnimGroup* animGroup = model->GetSkeletalAnimGroup(); in InitializeSkeletalAnim()

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