Lines Matching refs:AnimGroup

100 class AnimGroup : public GfxObject
105 typedef bool (*PreEvaluateCallback)(AnimGroup* animGroup, int targetObjIdx);
153 size += sizeof(AnimGroup); in GetMemorySizeInternal()
154 AnimGroup::GetMemorySizeForInitialize(pSize, m_ResAnimGroup, m_UseOriginalValue); in GetMemorySizeInternal()
163 AnimGroup* Create(os::IAllocator* allocator) in Create()
165 void* buf = allocator->Alloc(sizeof(AnimGroup)); in Create()
172 AnimGroup* animGroup = new(buf) AnimGroup(m_ResAnimGroup, m_SceneNode, allocator); in Create()
335 AnimGroup(
343 virtual ~AnimGroup() {} in ~AnimGroup()
411 bool Bind(AnimGroup* animGroup) in Bind()
426 virtual Result TryBind(AnimGroup* animGroup) = 0;
459 const AnimGroup* GetAnimGroup() const { return m_AnimGroup; } in GetAnimGroup()
462 AnimGroup* GetAnimGroup() { return m_AnimGroup; } in GetAnimGroup()
465 void SetAnimGroup(AnimGroup* group) { m_AnimGroup = group; } in SetAnimGroup()
499 AnimGroup* m_AnimGroup;
516 typedef ut::MoveArray<AnimGroup*> AnimGroupArray;
654 const AnimGroup* GetAnimGroup(int groupIdx) const in GetAnimGroup()
661 AnimGroup* GetAnimGroup(int groupIdx) in GetAnimGroup()
688 void SetAnimGroup(int groupIdx, AnimGroup* animGroup) in SetAnimGroup()
727 const AnimGroup* animGroup = animObject->GetAnimGroup();
806 size += sizeof(AnimGroup*) * maxAnimGroups; in GetMemorySizeForInitialize()
821 void* memory = GetAllocator().Alloc(sizeof(AnimGroup*) * maxAnimGroups); in Initialize()
843 m_AnimGroups.PushBackFast<AnimGroup*>(NULL); in Initialize()
860 NW_FORCE_INLINE void EvaluateSimple(AnimGroup* animGroup, AnimEvaluator* evaluator);
861 …NW_FORCE_INLINE void EvaluateTransformSimple(AnimGroup* animGroup, TransformAnimEvaluator* evaluat…
864 NW_FORCE_INLINE void EvaluateBlender(AnimGroup* animGroup, AnimObject* animObj);
866 …NW_FORCE_INLINE void EvaluateTransformMember(AnimGroup* animGroup, int memberIdx, AnimObject* anim…
867 …NW_FORCE_INLINE void EvaluateTransformMemberFast(AnimGroup* animGroup, int memberIdx, TransformAni…
868 …NW_FORCE_INLINE void EvaluateMember(AnimGroup* animGroup, int memberIdx, AnimObject* animObj, int&…
921 virtual Result TryBind(AnimGroup* animGroup);
958 AnimGroup* animGroup = m_AnimGroup; in ChangeAnim()
1582 virtual Result TryBind(AnimGroup* animGroup) in TryBind()