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Searched refs:worldMatrix (Results 1 – 15 of 15) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h82 math::MTX34* worldMatrix,
98 math::MTX34* worldMatrix,
113 math::MTX34* worldMatrix,
212 math::MTX34* worldMatrix, in UpdateMaya() argument
219 NW_NULL_ASSERT(worldMatrix); in UpdateMaya()
250 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya()
263 math::MTX34* worldMatrix, in UpdateBasic() argument
269 NW_NULL_ASSERT(worldMatrix); in UpdateBasic()
288 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateBasic()
301 math::MTX34* worldMatrix, in UpdateXsi() argument
[all …]
Dgfx_SceneHelper.h104 const math::MTX34& worldMatrix, in CalculateDepth() argument
108 math::VEC3Transform(&position, &worldMatrix, &localPosition); in CalculateDepth()
128 const math::MTX34& worldMatrix, in CalculateDepth() argument
131 math::VEC3 position(worldMatrix.GetColumn(3)); in CalculateDepth()
Dgfx_CameraViewUpdater.h60 const math::MTX34& worldMatrix,
Dgfx_LookAtTargetViewUpdater.h82 const math::MTX34& worldMatrix,
Dgfx_AimTargetViewUpdater.h82 const math::MTX34& worldMatrix,
Dgfx_RotateViewUpdater.h81 const math::MTX34& worldMatrix,
Dgfx_BillboardUpdater.h64 math::MTX34* worldMatrix,
Dgfx_RenderQueue.h702 const math::MTX34& worldMatrix, in NW_DEPRECATED_FUNCTION() argument
705 return SceneHelper::CalculateDepth(localPosition, worldMatrix, camera); in NW_DEPRECATED_FUNCTION()
715 const math::MTX34& worldMatrix, in NW_DEPRECATED_FUNCTION()
718 return SceneHelper::CalculateDepth(worldMatrix, camera); in NW_DEPRECATED_FUNCTION()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_BillboardUpdater.cpp58 math::MTX34* worldMatrix, in Update() argument
74 worldMatrix, in Update()
84 worldMatrix, in Update()
99 worldMatrix, in Update()
123 worldMatrix, in Update()
136 worldMatrix, in Update()
148 worldMatrix, in Update()
Dgfx_MeshRenderer.cpp210 math::MTX34 worldMatrix(model->WorldMatrix()); in RenderSeparateDataShape() local
211 MTX34MultTranslate(&worldMatrix, m_RenderContext->ModelTranslateOffset(), worldMatrix); in RenderSeparateDataShape()
212 shaderProgram->SetUniversal(0, worldMatrix); in RenderSeparateDataShape()
368 nw::math::MTX34* worldMatrix; in RenderParticleShape() local
372 worldMatrix = &offsetMatrix; in RenderParticleShape()
373 MTX34MultTranslate(worldMatrix, m_RenderContext->ModelTranslateOffset(), *worldMatrix); in RenderParticleShape()
375 worldMatrix = &model->WorldMatrix(); in RenderParticleShape()
379 nw::math::MTX34Mult(&modelView, camera->ViewMatrix(), *worldMatrix); in RenderParticleShape()
414 (f32*)worldMatrix); in RenderParticleShape()
Dgfx_LookAtTargetViewUpdater.cpp87 const math::MTX34& worldMatrix, in Update() argument
103 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_RotateViewUpdater.cpp88 const math::MTX34& worldMatrix, in Update() argument
96 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_SkeletonUpdater.cpp268 math::MTX34 worldMatrix; in UpdateView() local
270 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
271 math::MTX34DecomposeToColumnScale(&rotateScale, &worldMatrix); in UpdateView()
Dgfx_AimTargetViewUpdater.cpp90 const math::MTX34& worldMatrix, in Update() argument
115 math::MTX34ToMTX33(&rotateMatrix, &worldMatrix); in Update()
Dgfx_RenderContext.cpp346 math::MTX34 worldMatrix(model->WorldMatrix()); in SetModelMatrix() local
347 MTX34MultTranslate(&worldMatrix, m_ModelTranslateOffset, worldMatrix); in SetModelMatrix()
348 this->m_ShaderProgram->SetWorldMatrix(worldMatrix); in SetModelMatrix()