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Searched refs:skeleton (Results 1 – 11 of 11) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SkeletonUpdater.cpp63 Skeleton* skeleton, in UpdateWorld() argument
67 NW_NULL_ASSERT(skeleton); in UpdateWorld()
69 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld()
72 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
73 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
76 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
83 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
121 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
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Dgfx_SceneUpdater.cpp183 Skeleton* skeleton = (*model)->GetSkeleton(); in UpdateSkeletalModel() local
186 if (skeleton->IsUpdated()) { continue; } in UpdateSkeletalModel()
189 skeleton, in UpdateSkeletalModel()
192 skeleton->SetUpdated(true); in UpdateSkeletalModel()
Dgfx_SkeletalModel.cpp46 GfxPtr<Skeleton> skeleton; in Create() local
51 skeleton.Reset(m_Description.sharedSkeleton, false); in Create()
67 skeleton.Reset(StandardSkeleton::Create( in Create()
84 skeleton, in Create()
Dgfx_StandardSkeleton.cpp56 StandardSkeleton* skeleton = new(memory) StandardSkeleton( in Create() local
66 return skeleton; in Create()
Dgfx_MeshRenderer.cpp541 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetMatrixPalette() local
542 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetMatrixPalette()
543 Skeleton::MatrixPose& matrixPose = skeleton->WorldMatrixPose(); in SetMatrixPalette()
544 Skeleton::MatrixPose& skiningPose = skeleton->SkiningMatrixPose(); in SetMatrixPalette()
Dgfx_RenderContext.cpp339 Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetModelMatrix() local
340 NW_NULL_ASSERT(skeleton); in SetModelMatrix()
341 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in SetModelMatrix()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_SkeletonUpdater.h72 Skeleton* skeleton,
83 Skeleton* skeleton,
Dgfx_SceneUpdateHelper.h86 Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
88 skeleton->SetUpdated(false); in operator()
103 const Skeleton* skeleton = skeletalModel->GetSkeleton(); in operator() local
104 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in operator()
Dgfx_SkeletalModel.h362 GfxPtr<Skeleton>& skeleton, in SkeletalModel() argument
369 m_Skeleton(skeleton), in SkeletalModel()
/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp201 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in SetTargetObject() local
202 int boneIdx = skeleton->GetResSkeleton().GetBonesIndex(boneName); in SetTargetObject()
208 m_Skeleton = skeleton; in SetTargetObject()
215 virtual void Invoke(nw::gfx::Skeleton* skeleton, int boneIdx) in Invoke() argument
217 if (skeleton != m_Skeleton || boneIdx != m_BoneIdx) in Invoke()
222 nw::gfx::Skeleton::MatrixPose& pose = skeleton->WorldMatrixPose(); in Invoke()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp347 nw::gfx::Skeleton* skeleton = skeletalModel->GetSkeleton(); in BuildResources() local
348 NW_NULL_ASSERT(skeleton); in BuildResources()
350 nw::gfx::ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in BuildResources()