Lines Matching refs:skeleton
63 Skeleton* skeleton, in UpdateWorld() argument
67 NW_NULL_ASSERT(skeleton); in UpdateWorld()
69 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateWorld()
72 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateWorld()
73 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateWorld()
76 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateWorld()
83 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
102 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
103 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
121 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
128 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
147 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
148 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
165 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
172 skeleton->PreCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
191 … parentWorldTransform = &(skeleton->GetOwnerSkeletalModel()->WorldTransform()); in UpdateWorld()
192 parentLocalTransform = &(skeleton->GetOwnerSkeletalModel()->Transform()); in UpdateWorld()
209 skeleton->PostCalculateMatrixSignal()(skeleton, index); in UpdateWorld()
217 Skeleton* skeleton, in UpdateView() argument
222 NW_NULL_ASSERT(skeleton); in UpdateView()
224 ResSkeleton resSkeleton = skeleton->GetResSkeleton(); in UpdateView()
226 Skeleton::TransformPose& pose = skeleton->LocalTransformPose(); in UpdateView()
227 Skeleton::TransformPose& worldPose = skeleton->WorldTransformPose(); in UpdateView()
228 SkeletalModel* model = skeleton->GetOwnerSkeletalModel(); in UpdateView()
233 Skeleton::MatrixPose::MatrixRange range = skeleton->WorldMatrixPose().GetAllMatrices(); in UpdateView()
290 skeleton->SkiningMatrixPose().GetMatrix(index), in UpdateView()