| /NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/ |
| D | ParticleRecycleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 144 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 200 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 201 s_SceneSystem->UpdateScene(); in InitializeScenes() 235 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 237 s_SceneSystem->UpdateScene(); in UpdateScene() 243 s_SceneSystem->GetSceneContext(), in UpdateScene() 324 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/ |
| D | ParticleChokeDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 153 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 210 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 211 s_SceneSystem->UpdateScene(); in InitializeScenes() 246 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 248 s_SceneSystem->UpdateScene(); in UpdateScene() 254 s_SceneSystem->GetSceneContext(), in UpdateScene() 338 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/ |
| D | ParticleCtrlEmissionDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 146 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 201 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 202 s_SceneSystem->UpdateScene(); in InitializeScenes() 236 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 238 s_SceneSystem->UpdateScene(); in UpdateScene() 244 s_SceneSystem->GetSceneContext(), in UpdateScene() 326 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/ |
| D | ParticleScaleDemo.cpp | 54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 144 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 200 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 201 s_SceneSystem->UpdateScene(); in InitializeScenes() 235 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 237 s_SceneSystem->UpdateScene(); in UpdateScene() 243 s_SceneSystem->GetSceneContext(), in UpdateScene() 332 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/ |
| D | ParticleApplicationDemo.cpp | 55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 147 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 210 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 211 s_SceneSystem->UpdateScene(); in InitializeScenes() 246 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 248 s_SceneSystem->UpdateScene(); in UpdateScene() 254 s_SceneSystem->GetSceneContext(), in UpdateScene() 342 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo() [all …]
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| /NW4C-1.2.23/demos/gfx/SimpleDemo/sources/ |
| D | SimpleDemo.cpp | 59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 167 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras() 280 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 283 s_SceneSystem->UpdateScene(); in InitializeScenes() 286 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 320 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 322 s_SceneSystem->UpdateScene(); in UpdateScene() 387 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/ |
| D | ParticleMultiEmitterDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 161 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 348 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 349 s_SceneSystem->UpdateScene(); in InitializeScenes() 352 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 388 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 390 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleDemo/sources/ |
| D | ParticleDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 343 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 344 s_SceneSystem->UpdateScene(); in InitializeScenes() 347 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 383 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 385 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/ |
| D | ParticleMultiModelDemo.cpp | 64 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 232 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 364 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 365 s_SceneSystem->UpdateScene(); in InitializeScenes() 368 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 404 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 406 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ResourceDemo/sources/ |
| D | ResourceDemo.cpp | 110 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 198 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 244 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras() 246 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 398 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 404 s_SceneSystem, in InitializeScenes() 407 s_SceneSystem->UpdateScene(); in InitializeScenes() 441 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 443 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/ |
| D | ConstraintDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 303 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle() 406 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle() 421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation() 435 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation() 470 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 689 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() [all …]
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| /NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/ |
| D | ParticleChangeVtxDemo.cpp | 60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 203 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 316 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 317 s_SceneSystem->UpdateScene(); in InitializeScenes() 320 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 368 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 370 s_SceneSystem->UpdateScene(); in UpdateScene() 376 s_SceneSystem->GetSceneContext(), in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/ |
| D | PartialAnimationDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 138 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 157 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 319 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 419 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 420 s_SceneSystem->UpdateScene(); in InitializeScenes() 423 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 460 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 462 s_SceneSystem->UpdateScene(); in UpdateScene() 518 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/ |
| D | ParticleUpdaterDemo.cpp | 74 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 143 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 173 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame() 375 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 484 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 485 s_SceneSystem->UpdateScene(); in InitializeScenes() 488 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 524 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 526 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/ |
| D | MultiInstanceDemo.cpp | 66 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 164 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 183 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 317 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 550 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel() 577 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel() 614 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 615 s_SceneSystem->UpdateScene(); in InitializeScenes() 618 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 693 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/AnimationDemo/sources/ |
| D | AnimationDemo.cpp | 63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 134 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 153 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 466 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 467 s_SceneSystem->UpdateScene(); in InitializeScenes() 469 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 508 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 513 s_SceneSystem->UpdateScene(); in UpdateScene() 578 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/ |
| D | AnimationChangeDemo.cpp | 67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 349 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 443 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 444 s_SceneSystem->UpdateScene(); in InitializeScenes() 447 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 490 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 492 s_SceneSystem->UpdateScene(); in UpdateScene() 553 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/ |
| D | SceneTreeDemo.cpp | 57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 220 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 384 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 385 s_SceneSystem->UpdateScene(); in InitializeScenes() 449 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 451 s_SceneSystem->UpdateScene(); in UpdateScene() 508 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene() 511 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 140 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 222 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 241 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 287 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 453 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 454 s_SceneSystem->UpdateScene(); in InitializeScenes() 457 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() 581 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() 597 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView() [all …]
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| /NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/ |
| D | AnimationBlendDemo.cpp | 73 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 147 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 166 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 524 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 626 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 627 s_SceneSystem->UpdateScene(); in InitializeScenes() 630 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 668 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 670 s_SceneSystem->UpdateScene(); in UpdateScene() 740 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/ |
| D | MultiAnimationDemo.cpp | 69 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 198 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 307 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 571 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode() 604 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 605 s_SceneSystem->UpdateScene(); in InitializeScenes() 608 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 652 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 654 s_SceneSystem->UpdateScene(); in UpdateScene() [all …]
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 307 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 398 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 423 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 576 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 767 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 768 s_SceneSystem->UpdateScene(); in InitializeScenes() 771 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 867 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 869 s_SceneSystem->UpdateScene(); in UpdateScene() 901 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() [all …]
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 309 nw::demo::SceneSystem* s_SceneSystem = NULL; variable 409 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics() 434 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics() 587 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras() 830 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes() 831 s_SceneSystem->UpdateScene(); in InitializeScenes() 834 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes() 937 s_SceneSystem->GetCameraController()->Update(); in UpdateScene() 939 s_SceneSystem->UpdateScene(); in UpdateScene() 971 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView() [all …]
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