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Searched refs:s_SceneSystem (Results 1 – 23 of 23) sorted by relevance

/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
144 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
200 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
201 s_SceneSystem->UpdateScene(); in InitializeScenes()
235 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
237 s_SceneSystem->UpdateScene(); in UpdateScene()
243 s_SceneSystem->GetSceneContext(), in UpdateScene()
324 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleRecycleDemo()
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/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
153 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
210 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
211 s_SceneSystem->UpdateScene(); in InitializeScenes()
246 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
248 s_SceneSystem->UpdateScene(); in UpdateScene()
254 s_SceneSystem->GetSceneContext(), in UpdateScene()
338 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleChokeDemo()
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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
146 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
187 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
201 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
202 s_SceneSystem->UpdateScene(); in InitializeScenes()
236 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
238 s_SceneSystem->UpdateScene(); in UpdateScene()
244 s_SceneSystem->GetSceneContext(), in UpdateScene()
326 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleCtrlEmissionDemo()
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/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp54 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
144 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
185 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
200 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
201 s_SceneSystem->UpdateScene(); in InitializeScenes()
235 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
237 s_SceneSystem->UpdateScene(); in UpdateScene()
243 s_SceneSystem->GetSceneContext(), in UpdateScene()
332 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleScaleDemo()
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/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp55 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
147 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
195 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
210 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
211 s_SceneSystem->UpdateScene(); in InitializeScenes()
246 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
248 s_SceneSystem->UpdateScene(); in UpdateScene()
254 s_SceneSystem->GetSceneContext(), in UpdateScene()
342 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeParticleApplicationDemo()
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/NW4C-1.2.23/demos/gfx/SimpleDemo/sources/
DSimpleDemo.cpp59 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
167 s_SceneSystem->GetCameraController()->Register(s_Camera); in BuildCameras()
280 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
283 s_SceneSystem->UpdateScene(); in InitializeScenes()
286 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
320 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
322 s_SceneSystem->UpdateScene(); in UpdateScene()
387 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleMultiEmitterDemo/sources/
DParticleMultiEmitterDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
131 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
161 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
180 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
348 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
349 s_SceneSystem->UpdateScene(); in InitializeScenes()
352 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
388 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
390 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/ParticleDemo/sources/
DParticleDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
231 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
343 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
344 s_SceneSystem->UpdateScene(); in InitializeScenes()
347 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
383 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
385 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/ParticleMultiModelDemo/sources/
DParticleMultiModelDemo.cpp64 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
181 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
232 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
364 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
365 s_SceneSystem->UpdateScene(); in InitializeScenes()
368 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
404 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
406 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/ResourceDemo/sources/
DResourceDemo.cpp110 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
168 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
198 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
244 s_BaseCamera = *(s_SceneSystem->GetSceneContext()->GetCameraBegin()); in BuildCameras()
246 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
398 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
404 s_SceneSystem, in InitializeScenes()
407 s_SceneSystem->UpdateScene(); in InitializeScenes()
441 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
443 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/ConstraintDemo/sources/
DConstraintDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
303 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
406 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
435 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
470 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
689 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
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/NW4C-1.2.23/demos/gfx/ParticleChangeVtxDemo/sources/
DParticleChangeVtxDemo.cpp60 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
132 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
162 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
203 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
316 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
317 s_SceneSystem->UpdateScene(); in InitializeScenes()
320 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
368 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
370 s_SceneSystem->UpdateScene(); in UpdateScene()
376 s_SceneSystem->GetSceneContext(), in UpdateScene()
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/NW4C-1.2.23/demos/gfx/PartialAnimationDemo/sources/
DPartialAnimationDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
138 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
157 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
319 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
419 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
420 s_SceneSystem->UpdateScene(); in InitializeScenes()
423 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
460 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
462 s_SceneSystem->UpdateScene(); in UpdateScene()
518 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/ParticleUpdaterDemo/sources/
DParticleUpdaterDemo.cpp74 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
143 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
173 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
192 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
375 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
484 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
485 s_SceneSystem->UpdateScene(); in InitializeScenes()
488 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
524 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
526 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/MultiInstanceDemo/sources/
DMultiInstanceDemo.cpp66 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
164 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
183 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
317 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
550 s_SceneSystem->InitializeScene(s_SceneRoot); in DuplicateModel()
577 s_SceneSystem->InitializeScene(s_SceneRoot); in DestroyLastDuplicatedModel()
614 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
615 s_SceneSystem->UpdateScene(); in InitializeScenes()
618 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
693 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/AnimationDemo/sources/
DAnimationDemo.cpp63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
134 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
153 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
348 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
466 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
467 s_SceneSystem->UpdateScene(); in InitializeScenes()
469 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
508 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
513 s_SceneSystem->UpdateScene(); in UpdateScene()
578 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/AnimationChangeDemo/sources/
DAnimationChangeDemo.cpp67 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
139 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
158 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
349 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
443 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
444 s_SceneSystem->UpdateScene(); in InitializeScenes()
447 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
490 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
492 s_SceneSystem->UpdateScene(); in UpdateScene()
553 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp57 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
133 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
220 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
384 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
385 s_SceneSystem->UpdateScene(); in InitializeScenes()
449 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
451 s_SceneSystem->UpdateScene(); in UpdateScene()
508 s_RenderSystem->SetEnvironment(s_SceneSystem); in DemoScene()
511 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp140 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
222 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
241 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
287 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
453 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
454 s_SceneSystem->UpdateScene(); in InitializeScenes()
457 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
575 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
581 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
597 s_SceneSystem->GetSceneUpdater()->SubmitView( in SubmitView()
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/NW4C-1.2.23/demos/gfx/AnimationBlendDemo/sources/
DAnimationBlendDemo.cpp73 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
147 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
166 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
524 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
626 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
627 s_SceneSystem->UpdateScene(); in InitializeScenes()
630 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
668 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
670 s_SceneSystem->UpdateScene(); in UpdateScene()
740 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()
/NW4C-1.2.23/demos/gfx/MultiAnimationDemo/sources/
DMultiAnimationDemo.cpp69 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
179 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
198 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
307 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
571 s_SceneSystem->InitializeScene(s_SceneRoot); in ToggleAnimationMode()
604 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
605 s_SceneSystem->UpdateScene(); in InitializeScenes()
608 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
652 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
654 s_SceneSystem->UpdateScene(); in UpdateScene()
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/NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/
DProjectionShadowDemo.cpp307 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
398 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
423 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
576 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
767 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
768 s_SceneSystem->UpdateScene(); in InitializeScenes()
771 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
867 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
869 s_SceneSystem->UpdateScene(); in UpdateScene()
901 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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/NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/
DShadowMapDemo.cpp309 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
409 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
434 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
587 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
830 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
831 s_SceneSystem->UpdateScene(); in InitializeScenes()
834 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
937 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
939 s_SceneSystem->UpdateScene(); in UpdateScene()
971 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SubmitView()
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