Lines Matching refs:s_SceneSystem
63 nw::demo::SceneSystem* s_SceneSystem = NULL; variable
277 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
303 nw::gfx::SafeDestroy(s_SceneSystem); in TerminateGraphics()
340 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in SetStepFrame()
370 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in ResetParticle()
406 s_SceneSystem->InitializeScene(s_SceneRoot); in ResetParticle()
421 nw::gfx::SceneContext* sceneContext = s_SceneSystem->GetSceneContext(); in LoopAnimation()
435 s_SceneSystem->InitializeScene(s_SceneRoot); in LoopAnimation()
470 s_SceneSystem->GetCameraController()->Register(s_BaseCamera); in BuildCameras()
689 s_SceneSystem->InitializeScene(s_SceneRoot); in InitializeScenes()
690 s_SceneSystem->UpdateScene(); in InitializeScenes()
693 s_RenderSystem->SetSceneEnvironmentSettings(s_SceneSystem, &s_SceneEnvironmentSettings); in InitializeScenes()
745 s_SceneSystem->GetCameraController()->Update(); in UpdateScene()
747 s_SceneSystem->UpdateScene(); in UpdateScene()
754 s_SceneSystem->GetSceneContext(), in UpdateScene()
819 s_RenderSystem->SubmitView(s_SceneSystem); in DemoScene()