Searched refs:resAnimGroupMember (Results 1 – 3 of 3) sorted by relevance
116 anim::ResAnimGroupMember resAnimGroupMember = in BindMaterialAnim() local118 const int matIdx = GetMaterialIndex(resAnimGroupMember); in BindMaterialAnim()123 … animGroup->SetTargetPtr(memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, false)); in BindMaterialAnim()126 resAnimGroupMember, pMat->GetActiveResource(resAnimGroupMember.GetObjectType())); in BindMaterialAnim()130 bool useOriginalValue = pMat->CanUseBuffer(resAnimGroupMember.GetObjectType()); in BindMaterialAnim()134 memberIdx, GetMaterialAnimTargetPtr(pMat, resAnimGroupMember, true)); in BindMaterialAnim()148 anim::ResAnimGroupMember resAnimGroupMember = in BindVisibilityAnim() local151 switch(resAnimGroupMember.GetObjectType()) in BindVisibilityAnim()159 if (resAnimGroupMember.GetMemberType() == ResModelMember::MEMBER_TYPE_VISIBLE) in BindVisibilityAnim()166 target += resAnimGroupMember.GetMemberOffset(); in BindVisibilityAnim()[all …]
156 anim::ResAnimGroupMember resAnimGroupMember = in CreateSkeletalAnimGroup() local160 ResBone bone = resSkeleton.GetBones(resAnimGroupMember.GetPath()); in CreateSkeletalAnimGroup()167 void* object = GetAnimTargetObject(resAnimGroupMember); in CreateSkeletalAnimGroup()
284 anim::ResAnimGroupMember resAnimGroupMember = in TryBind() local286 ClearMaterialHash(resAnimGroupMember); in TryBind()331 … const ResAnimGroupMember resAnimGroupMember = m_AnimGroup->GetResAnimGroupMember(memberIdx); in ResetMember() local332 resAnimGroupMember.SetValueForType( in ResetMember()