| /NW4C-1.2.23/sources/libraries/snd/ |
| D | snd_DriverCommand.cpp | 46 c->player->Initialize(); in ProcessCommandList() 54 c->player->Finalize(); in ProcessCommandList() 61 c->player->Start(); in ProcessCommandList() 69 c->player->SetVolume( 0.0f ); in ProcessCommandList() 71 c->player->Stop(); in ProcessCommandList() 78 c->player->Pause( c->flag ); in ProcessCommandList() 85 c->player->SetPanMode( c->panMode ); in ProcessCommandList() 92 c->player->SetPanCurve( c->panCurve ); in ProcessCommandList() 99 c->player->SetFrontBypass( c->flag ); in ProcessCommandList() 106 c->player->SetVolume( c->volume ); in ProcessCommandList() [all …]
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| D | snd_SequenceSound.cpp | 127 command->player = &m_SequenceSoundPlayerInstance; in Setup() 160 command->player = &m_SequenceSoundPlayerInstance; in Prepare() 232 command->player = &(sound->m_SequenceSoundPlayerInstance); in NotifyLoadAsyncEndSeqData() 259 command->player = &m_SequenceSoundPlayerInstance; in Skip() 282 command->player = &m_SequenceSoundPlayerInstance; in SetTempoRatio() 304 command->player = &m_SequenceSoundPlayerInstance; in SetChannelPriority() 324 command->player = &m_SequenceSoundPlayerInstance; in SetReleasePriorityFix() 345 command->player = &m_SequenceSoundPlayerInstance; in SetSequenceUserprocCallback() 382 command->player = &m_SequenceSoundPlayerInstance; in SetTrackMute() 404 command->player = &m_SequenceSoundPlayerInstance; in SetTrackMute() [all …]
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| D | snd_MmlParser.cpp | 49 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in Parse() local 50 NW_NULL_ASSERT( player ); in Parse() 52 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in Parse() 105 player, in Parse() 148 player, in Parse() 162 player, in Parse() 232 player, in Parse() 241 player, in Parse() 287 player, in Parse() 332 player, in Parse() [all …]
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| D | snd_BasicSound.cpp | 121 command->player = basicPlayer; in Initialize() 157 command->player = GetBasicSoundPlayerHandle(); in Finalize() 203 command->player = GetBasicSoundPlayerHandle(); in Finalize() 492 command->player = GetBasicSoundPlayerHandle(); in Update() 507 command->player = GetBasicSoundPlayerHandle(); in Update() 525 command->player = GetBasicSoundPlayerHandle(); in Update() 601 command->player = GetBasicSoundPlayerHandle(); in UpdateParam() 662 void BasicSound::AttachSoundPlayer( SoundPlayer* player ) in AttachSoundPlayer() argument 664 NW_NULL_ASSERT( player ); in AttachSoundPlayer() 667 m_pSoundPlayer = player; in AttachSoundPlayer() [all …]
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| D | snd_Sound3DActor.cpp | 38 Sound3DActor::Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager ) in Sound3DActor() argument 48 Initialize( player, manager ); in Sound3DActor() 77 void Sound3DActor::Initialize( SoundArchivePlayer& player, Sound3DManager& manager ) in Initialize() argument 81 SoundActor::Initialize( player ); in Initialize() 83 m_pArchivePlayer = &player; in Initialize()
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| D | snd_StreamSound.cpp | 116 command->player = &m_StreamSoundPlayerInstance; in Setup() 142 command->player = &m_StreamSoundPlayerInstance; in Prepare() 186 command->player = &m_StreamSoundPlayerInstance; in UpdateParam() 217 command->player = &m_StreamSoundPlayerInstance; in SetTrackPan() 229 command->player = &m_StreamSoundPlayerInstance; in SetTrackSurroundPan()
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| D | snd_MmlSequenceTrackAllocator.cpp | 40 SequenceTrack* MmlSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack() argument 45 track->SetSequenceSoundPlayer( player ); in AllocTrack()
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| D | snd_WaveSound.cpp | 107 command->player = &m_WaveSoundPlayerInstance; in Prepare() 137 command->player = &m_WaveSoundPlayerInstance; in SetChannelPriority() 157 command->player = &m_WaveSoundPlayerInstance; in SetReleasePriorityFix()
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| D | snd_MidiSequencePlayer.cpp | 193 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleControlChangeMessage() local 194 if ( player == NULL ) return; in HandleControlChangeMessage() 197 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleControlChangeMessage() 364 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleRpnMessage() local 365 if ( player == NULL ) return; in HandleRpnMessage() 368 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleRpnMessage() 389 SequenceSoundPlayer* player = track->GetSequenceSoundPlayer(); in HandleNrpnMessage() local 390 if ( player == NULL ) return; in HandleNrpnMessage() 393 SequenceSoundPlayer::ParserPlayerParam& playerParam = player->GetParserPlayerParam(); in HandleNrpnMessage()
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| D | snd_MidiSequenceTrackAllocator.cpp | 56 SequenceTrack* MidiSequenceTrackAllocator::AllocTrack( SequenceSoundPlayer* player ) in AllocTrack() argument 61 track->SetSequenceSoundPlayer( player ); in AllocTrack()
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| D | snd_Bank.cpp | 63 const SoundArchivePlayer& player in NoteOn() 87 regionInfo.waveArchiveId, regionInfo.waveIndex, archive, player ); in NoteOn()
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| D | snd_WaveSoundPlayer.cpp | 570 WaveSoundPlayer* player = reinterpret_cast<WaveSoundPlayer*>( userData ); in ChannelCallbackFunc() local 573 NW_NULL_ASSERT( player ); in ChannelCallbackFunc() 574 NW_ASSERT( dropChannel == player->m_pChannel ); in ChannelCallbackFunc() 582 player->m_pChannel = NULL; in ChannelCallbackFunc()
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| D | snd_SoundArchivePlayer.cpp | 426 SoundPlayer* player = new ( ptr ) SoundPlayer(); in SetupSoundPlayer() local 435 player->SetPlayableSoundCount( playerInfo.playableSoundMax ); in SetupSoundPlayer() 451 player->detail_AppendPlayerHeap( playerHeap ); in SetupSoundPlayer() 456 player->detail_SetPlayableSoundLimit( playerInfo.playableSoundMax ); in SetupSoundPlayer() 843 SoundPlayer& player = GetSoundPlayer( playerId ); in detail_SetupSoundImpl() local 844 if ( ! player.detail_CanPlaySound( allocPriority ) ) { in detail_SetupSoundImpl() 934 if ( ! player.detail_AppendSound( sound ) ) in detail_SetupSoundImpl() 953 (void)player.detail_AllocPlayerHeap( seqSound ); in detail_SetupSoundImpl()
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| D | snd_Util.cpp | 805 const SoundArchivePlayer& player ) in GetWaveFile() argument 814 const void* warcFile = player.detail_GetFileAddress( info.fileId ); in GetWaveFile()
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_DriverCommand.h | 122 driver::BasicSoundPlayer* player; member 128 driver::BasicSoundPlayer* player; member 134 driver::BasicSoundPlayer* player; member 141 driver::BasicSoundPlayer* player; member 157 driver::SequenceSoundPlayer* player; member 167 driver::SequenceSoundPlayer* player; member 174 driver::SequenceSoundPlayer* player; member 181 driver::SequenceSoundPlayer* player; member 187 driver::SequenceSoundPlayer* player; member 193 driver::SequenceSoundPlayer* player; member [all …]
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| D | snd_PlayerHeap.h | 45 void AttachSoundPlayer( SoundPlayer* player ) { m_pPlayer = player; } in AttachSoundPlayer() argument
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| D | snd_Sound3DActor.h | 86 Sound3DActor( SoundArchivePlayer& player, Sound3DManager& manager ); 133 void Initialize( SoundArchivePlayer& player, Sound3DManager& manager );
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| D | snd_SoundArchivePlayer.h | 80 … SequenceNoteOnCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in SequenceNoteOnCallback() argument 100 WaveSoundCallback( const SoundArchivePlayer& player ) : m_pSoundArchivePlayer( player ) { } in WaveSoundCallback() argument
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| D | snd_MmlParser.h | 88 …s32 ReadArg( const u8** ptr, SequenceSoundPlayer* player, SequenceTrack* track, SeqArgType argTyp… 89 vs16* GetVariablePtr( SequenceSoundPlayer* player, SequenceTrack* track, int varNo ) const;
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| D | snd_Bank.h | 48 const SoundArchivePlayer& player
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| D | snd_SequenceTrackAllocator.h | 36 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player ) = 0;
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| D | snd_MidiSequenceTrackAllocator.h | 35 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player );
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| D | snd_MmlSequenceTrackAllocator.h | 42 virtual SequenceTrack* AllocTrack( SequenceSoundPlayer* player );
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| D | snd_SequenceTrack.h | 204 void SetSequenceSoundPlayer( SequenceSoundPlayer* player ) { m_pSequenceSoundPlayer = player; } in SetSequenceSoundPlayer() argument
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| D | snd_BasicSound.h | 325 void AttachSoundPlayer( SoundPlayer* player ); 326 void DetachSoundPlayer( SoundPlayer* player );
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