| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_SceneNode.h | 179 SceneNode* parent, 311 const SceneNode* parent = this->GetParent(); in TrackbackWorldMatrix() local 312 if (parent == NULL) in TrackbackWorldMatrix() 317 return parent->TrackbackWorldMatrix(); in TrackbackWorldMatrix() 323 const SceneNode* parent = this->GetParent(); in TrackbackWorldTransform() local 324 if (parent == NULL) in TrackbackWorldTransform() 329 return parent->TrackbackWorldTransform(); in TrackbackWorldTransform() 335 const SceneNode* parent = this->GetParent(); in TrackbackLocalTransform() local 336 if (parent == NULL) in TrackbackLocalTransform() 341 return parent->TrackbackLocalTransform(); in TrackbackLocalTransform() [all …]
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| D | gfx_SceneHelper.h | 45 for (TIterator parent = begin; parent != end; ++parent) in ResolveReference() local 50 ResolveReferenceImpl(*parent, *child); in ResolveReference() 153 static void ResolveReferenceImpl(SceneNode* parent, SceneNode* child); 163 AttachNode(nw::gfx::SceneNode* parent) in AttachNode() argument 164 : m_Parent(parent) in AttachNode()
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| D | gfx_TransformNode.h | 116 SceneNode* parent, 340 SceneNode* parent = this->GetParent(); in InheritTraversalResults() local 347 else if (parent== NULL) in InheritTraversalResults() 351 else if (parent->IsEnabledResults(SceneNode::FLAG_IS_DIRTY)) in InheritTraversalResults()
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| D | gfx_SceneBuilder.h | 165 SceneNode* parent, 179 SceneNode* parent,
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| D | gfx_Material.h | 61 Model* parent, 264 Model* parent);
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| D | gfx_AmbientLight.h | 110 SceneNode* parent,
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| D | gfx_HemiSphereLight.h | 111 SceneNode* parent,
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| D | gfx_FragmentLight.h | 144 SceneNode* parent,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneHelper.cpp | 25 SceneHelper::ResolveReferenceImpl(SceneNode* parent, SceneNode* child) in ResolveReferenceImpl() argument 27 NW_NULL_ASSERT(parent); in ResolveReferenceImpl() 37 const int childNum = parent->GetResSceneNode().GetChildrenCount(); in ResolveReferenceImpl() 40 void* childResAddr = parent->GetResSceneNode().GetChildren(i).ptr(); in ResolveReferenceImpl() 44 bool result = parent->AttachChild(child); in ResolveReferenceImpl()
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| D | gfx_SceneBuilder.cpp | 75 SceneNode* parent, in BuildSceneObject() argument 99 parent, resource, description, allocator); in BuildSceneObject() 114 parent, in BuildSceneObject() 135 parent, in BuildSceneObject() 153 .Create(parent, resource, allocator); in BuildSceneObject() 176 parent, in BuildSceneObject() 194 parent, in BuildSceneObject() 212 parent, in BuildSceneObject() 231 parent, in BuildSceneObject() 249 parent, in BuildSceneObject() [all …]
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| D | gfx_SceneNode.cpp | 57 SceneNode* parent, in Create() argument 77 if (parent) in Create() 79 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_TransformNode.cpp | 80 SceneNode* parent, in Create() argument 102 if (parent) in Create() 104 bool isAttached = parent->AttachChild(node); in Create()
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| D | gfx_AmbientLight.cpp | 58 SceneNode* parent, in Create() argument 81 if (parent) in Create() 83 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_HemiSphereLight.cpp | 60 SceneNode* parent, in Create() argument 83 if (parent) in Create() 85 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_VertexLight.cpp | 61 SceneNode* parent, in Create() argument 84 if (parent) in Create() 86 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_SkeletalModel.cpp | 38 SceneNode* parent, in Create() argument 91 if (parent) in Create() 93 bool isAttached = parent->AttachChild(model); in Create()
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| D | gfx_FragmentLight.cpp | 60 SceneNode* parent, in Create() argument 83 if (parent) in Create() 85 bool isAttached = parent->AttachChild(light); in Create()
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| D | gfx_ParticleModel.cpp | 121 SceneNode* parent, in Create() argument 217 if (parent) in Create() 219 bool result = parent->AttachChild(node); in Create()
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| D | gfx_Fog.cpp | 72 SceneNode* parent, in Create() argument 94 if (parent) in Create() 96 bool isAttached = parent->AttachChild(fog); in Create()
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Children.h | 119 TParent* parent, 124 : m_Parent(parent), m_Children(elements, size, allocator, kind), m_Deleter(allocator) {} in m_Parent() argument 134 TParent* parent, 138 : m_Parent(parent), m_Children(size, allocator, kind), m_Deleter(allocator) {} in m_Parent() argument 146 TParent* parent, in Children() argument 148 : m_Parent(parent), m_Children(allocator), m_Deleter(allocator) {} in Children() 240 void SetParent(TParent* parent) in SetParent() argument 242 NW_NULL_ASSERT(parent); in SetParent() 245 m_Parent = parent; in SetParent() 265 void SetParent(MParent* parent) { m_Parent = parent; }\
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| D | ut_RuntimeTypeInfo.h | 62 …/* ctor */ explicit RuntimeTypeInfo( const RuntimeTypeInfo* parent ) : mParentTypeInfo( parent ) … in RuntimeTypeInfo()
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | SmMessage.h | 42 SmMessage( SmMessage* parent ) in SmMessage() argument 43 : m_Parent( parent ), in SmMessage() 97 void SetParent( SmMessage* parent ) in SetParent() argument 99 m_Parent = parent; in SetParent()
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| /NW4C-1.2.23/documents/CreativeStudio/html/assets/ |
| D | treeview-min.js | 7 …eyCode){case G.UP:do{if(J.previousSibling){J=J.previousSibling;}else{J=J.parent;}}while(J&&!J._can… 8 …parent){J=J.parent;}else{J=J.previousSibling;}}while(J&&!J._canHaveFocus());if(J){J.focus();}B.pre… property in YAHOO.widget.Node 9 …parent=E;this.depth=E.depth+1;this.tree.regNode(this);E.childrenRendered=false;for(var F=0,D=this.… 10 …parent;while(D.depth>E){D=D.parent;}return D;},getDepthStyle:function(D){return(this.getAncestor(D…
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| /NW4C-1.2.23/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetCameraFovy.mel | 45 for ($parent in $parents) 47 $cams[size($cams)] = $parent;
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 54 SmCamera::SmCamera( nw::gfx::SceneNode* parent, nw::gfx::Camera* camera ) in SmCamera() argument 56 m_Parent(parent), in SmCamera() 69 NW_NULL_ASSERT( parent ); in SmCamera()
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