Searched refs:maxIndex (Results 1 – 1 of 1) sorted by relevance
673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues() local691 if (maxIndex < nextIndex) in SetDefaultValues()693 maxIndex = nextIndex; in SetDefaultValues()706 collection->SetMaxActiveIndex(maxIndex); in SetDefaultValues()893 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles() local909 if (maxIndex < nextIndex) in AddParticles()911 maxIndex = nextIndex; in AddParticles()921 collection->SetMaxActiveIndex(maxIndex); in AddParticles()1558 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater() local1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()[all …]