Lines Matching refs:maxIndex
673 int maxIndex = collection->GetMaxActiveIndex(); in SetDefaultValues() local
691 if (maxIndex < nextIndex) in SetDefaultValues()
693 maxIndex = nextIndex; in SetDefaultValues()
706 collection->SetMaxActiveIndex(maxIndex); in SetDefaultValues()
893 int maxIndex = collection->GetMaxActiveIndex(); in AddParticles() local
909 if (maxIndex < nextIndex) in AddParticles()
911 maxIndex = nextIndex; in AddParticles()
921 collection->SetMaxActiveIndex(maxIndex); in AddParticles()
1558 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleAccelarationUpdater() local
1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1609 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater() local
1610 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1617 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediateUpdater() local
1618 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1686 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater() local
1687 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1712 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleFloatImmediate4KeyUpdater() local
1713 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1798 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleSpinUpdater() local
1799 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
1848 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater() local
1849 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
1862 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRandomUpdater() local
1863 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
1933 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector2ImmediateUpdater() local
1934 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater()
2029 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3AdditiveUpdater() local
2030 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater()
2141 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3ImmediateUpdater() local
2142 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater()
2247 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleVector3RandomAdditiveUpdater() local
2248 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater()
2338 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRotateUpVectorUpdater() local
2339 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2365 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleRotateUpVectorUpdater() local
2366 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2437 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in ParticleTexturePatternUpdater() local
2438 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater()
2898 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in UpdateParticles() local
2899 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
2925 const u32 maxIndex = collection->GetMaxActiveIndex() + 1; in UpdateParticles() local
2926 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()