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Searched refs:map (Results 1 – 9 of 9) sorted by relevance

/NW4C-1.2.23/sources/libraries/font/
Dfont_ResFont.cpp331 FontCodeMap* map = reinterpret_cast<FontCodeMap*>( in Rebuild() local
335 NN_ASSERT( map->ccodeBegin <= map->ccodeEnd ); in Rebuild()
336 NN_ASSERT( (map->mappingMethod == FONT_MAPMETHOD_DIRECT) in Rebuild()
337 || (map->mappingMethod == FONT_MAPMETHOD_TABLE) in Rebuild()
338 || (map->mappingMethod == FONT_MAPMETHOD_SCAN) ); in Rebuild()
340 if (map->pNext != NULL) in Rebuild()
342 ResolveOffset(map->pNext, fileHeader); in Rebuild()
343 NN_POINTER_ASSERT(map->pNext); in Rebuild()
/NW4C-1.2.23/sources/shaders/lyt/
Dlyt_ConstColorShader.vsh16 // Input registers map
27 // Output registers map
Dlyt_PaneShader.vsh16 // Input registers map
36 // Output registers map
/NW4C-1.2.23/sources/shaders/demo/
Ddemo_Common.vsh16 // Input registers map
21 // Output registers map
/NW4C-1.2.23/demos/Nw4cDemo/resource/shader/
Dnw4cDemo.vsh16 // Input registers map
22 // Output registers map
/NW4C-1.2.23/sources/shaders/font/
Dfont_TextWriterShader.vsh16 // Input registers map
22 // Output registers map
Dfont_RectDrawerShader.vsh17 // Input registers map
22 // Input map
47 // Output registers map
/NW4C-1.2.23/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleVShader.vsh17 // Input registers map
/NW4C-1.2.23/tools/DccPlugin/Maya/scripts/
DNW4C_ExpDialog.mel3378 GetFileNodeForAttr($files, $mat + ".n"); // for nrm map