Searched refs:m_pSound (Results 1 – 10 of 10) sorted by relevance
62 SequenceSoundHandle() : m_pSound( NULL ) { } in SequenceSoundHandle()114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()139 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()187 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()198 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()223 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()261 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );286 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()310 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
62 StreamSoundHandle() : m_pSound( NULL ) { } in StreamSoundHandle()116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()141 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()189 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()200 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()214 return m_pSound->IsSuspendByLoadingDelay(); in IsSuspendByLoadingDelay()240 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()279 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );304 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()[all …]
65 WaveSoundHandle() : m_pSound( NULL ) { } in WaveSoundHandle()119 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()145 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()193 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()204 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()229 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()268 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );293 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()317 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()[all …]
86 SoundHandle() : m_pSound( NULL ) { } in SoundHandle()112 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()143 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()192 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()201 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()228 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()245 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()262 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()300 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );[all …]
66 BasicSound* m_pSound;
69 m_pSound = sound; in detail_AttachSoundAsTempHandle()71 if ( m_pSound->IsAttachedTempGeneralHandle() ) in detail_AttachSoundAsTempHandle()73 m_pSound->DetachTempGeneralHandle(); in detail_AttachSoundAsTempHandle()75 m_pSound->m_pTempGeneralHandle = this; in detail_AttachSoundAsTempHandle()91 m_pSound = sound; in detail_AttachSound()93 if ( m_pSound->IsAttachedGeneralHandle() ) in detail_AttachSound()95 m_pSound->DetachGeneralHandle(); in detail_AttachSound()97 m_pSound->m_pGeneralHandle = this; in detail_AttachSound()113 if ( m_pSound->m_pGeneralHandle == this ) in DetachSound()115 m_pSound->m_pGeneralHandle = NULL; in DetachSound()[all …]
35 : m_pSound( NULL ) in SequenceSoundHandle()65 m_pSound = sound; in detail_AttachSoundAsTempHandle()68 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()70 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()72 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()88 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()90 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
24 : m_pSound( NULL ) in StreamSoundHandle()54 m_pSound = pSound; in detail_AttachSoundAsTempHandle()57 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()59 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()61 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()77 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()79 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
25 : m_pSound( NULL ) in WaveSoundHandle()55 m_pSound = sound; in detail_AttachSoundAsTempHandle()58 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()60 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()62 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()78 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()80 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
36 : m_pSound( NULL ), in PlayerHeap()169 NW_ASSERT( m_pSound == NULL ); in AttachSound()171 m_pSound = sound; in AttachSound()186 NW_ASSERT( sound == m_pSound ); in DetachSound()189 m_pSound = NULL; in DetachSound()