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Searched refs:m_pSound (Results 1 – 10 of 10) sorted by relevance

/NW4C-1.2.23/include/nw/snd/
Dsnd_SequenceSoundHandle.h62 SequenceSoundHandle() : m_pSound( NULL ) { } in SequenceSoundHandle()
114 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
139 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
169 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
187 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
198 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
223 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
261 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
286 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
310 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_StreamSoundHandle.h62 StreamSoundHandle() : m_pSound( NULL ) { } in StreamSoundHandle()
116 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
141 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
171 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
189 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
200 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
214 return m_pSound->IsSuspendByLoadingDelay(); in IsSuspendByLoadingDelay()
240 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
279 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
304 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
[all …]
Dsnd_WaveSoundHandle.h65 WaveSoundHandle() : m_pSound( NULL ) { } in WaveSoundHandle()
119 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
145 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
175 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
193 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
204 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
229 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
268 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
293 if ( IsAttachedSound() ) m_pSound->SetPitch( pitch ); in SetPitch()
317 if ( IsAttachedSound() ) m_pSound->SetPan( pan ); in SetPan()
[all …]
Dsnd_SoundHandle.h86 SoundHandle() : m_pSound( NULL ) { } in SoundHandle()
112 if ( IsAttachedSound() ) m_pSound->StartPrepared(); in StartPrepared()
143 if ( IsAttachedSound() ) m_pSound->Stop( fadeFrames ); in Stop()
173 if ( IsAttachedSound() ) m_pSound->Pause( flag, fadeFrames ); in Pause()
192 bool IsPrepared() const { return IsAttachedSound() && m_pSound->IsPrepared(); } in IsPrepared()
201 bool IsPause() const { return IsAttachedSound() && m_pSound->IsPause(); } in IsPause()
228 if ( IsAttachedSound() ) m_pSound->FadeIn( frames ); in FadeIn()
245 if ( IsAttachedSound() ) return m_pSound->GetRemainingFadeFrames(); in GetRemainingFadeFrames()
262 if ( IsAttachedSound() ) return m_pSound->GetRemainingPauseFadeFrames(); in GetRemainingPauseFadeFrames()
300 if ( IsAttachedSound() ) m_pSound->SetVolume( volume, frames );
[all …]
Dsnd_PlayerHeap.h66 BasicSound* m_pSound;
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_SoundHandle.cpp69 m_pSound = sound; in detail_AttachSoundAsTempHandle()
71 if ( m_pSound->IsAttachedTempGeneralHandle() ) in detail_AttachSoundAsTempHandle()
73 m_pSound->DetachTempGeneralHandle(); in detail_AttachSoundAsTempHandle()
75 m_pSound->m_pTempGeneralHandle = this; in detail_AttachSoundAsTempHandle()
91 m_pSound = sound; in detail_AttachSound()
93 if ( m_pSound->IsAttachedGeneralHandle() ) in detail_AttachSound()
95 m_pSound->DetachGeneralHandle(); in detail_AttachSound()
97 m_pSound->m_pGeneralHandle = this; in detail_AttachSound()
113 if ( m_pSound->m_pGeneralHandle == this ) in DetachSound()
115 m_pSound->m_pGeneralHandle = NULL; in DetachSound()
[all …]
Dsnd_SequenceSoundHandle.cpp35 : m_pSound( NULL ) in SequenceSoundHandle()
65 m_pSound = sound; in detail_AttachSoundAsTempHandle()
68 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
70 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
72 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
88 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
90 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_StreamSoundHandle.cpp24 : m_pSound( NULL ) in StreamSoundHandle()
54 m_pSound = pSound; in detail_AttachSoundAsTempHandle()
57 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
59 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
61 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
77 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
79 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_WaveSoundHandle.cpp25 : m_pSound( NULL ) in WaveSoundHandle()
55 m_pSound = sound; in detail_AttachSoundAsTempHandle()
58 if ( m_pSound->IsAttachedTempSpecialHandle() ) in detail_AttachSoundAsTempHandle()
60 m_pSound->DetachTempSpecialHandle(); in detail_AttachSoundAsTempHandle()
62 m_pSound->m_pTempSpecialHandle = this; in detail_AttachSoundAsTempHandle()
78 if ( m_pSound->m_pTempSpecialHandle == this ) m_pSound->m_pTempSpecialHandle = NULL; in DetachSound()
80 if ( m_pSound != NULL ) m_pSound = NULL; in DetachSound()
Dsnd_PlayerHeap.cpp36 : m_pSound( NULL ), in PlayerHeap()
169 NW_ASSERT( m_pSound == NULL ); in AttachSound()
171 m_pSound = sound; in AttachSound()
186 NW_ASSERT( sound == m_pSound ); in DetachSound()
189 m_pSound = NULL; in DetachSound()