Searched refs:m_pSceneNode (Results 1 – 2 of 2) sorted by relevance
25 m_pSceneNode( NULL ), in SmModel()55 m_pSceneNode = pSceneNode; in SetSceneNode()87 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()100 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()113 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()130 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()142 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()161 if ( m_pSceneNode->GetParent() ) in SetVisible()163 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()168 if ( !m_pSceneNode->GetParent() ) in SetVisible()[all …]
44 nw::gfx::SceneNode* GetSceneNode() const { return m_pSceneNode; } in GetSceneNode()141 nw::gfx::SceneNode* m_pSceneNode; variable