Lines Matching refs:m_pSceneNode
25 m_pSceneNode( NULL ), in SmModel()
55 m_pSceneNode = pSceneNode; in SetSceneNode()
87 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetPosition()
100 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetScale()
113 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetRotate()
130 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetMatrix()
142 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetWorldMatrix()
161 if ( m_pSceneNode->GetParent() ) in SetVisible()
163 m_pParentNode->DetachChild( m_pSceneNode ); in SetVisible()
168 if ( !m_pSceneNode->GetParent() ) in SetVisible()
170 m_pParentNode->AttachChild( m_pSceneNode ); in SetVisible()
184 if ( m_pSceneNode->GetParent() ) in SwapVisible()
186 m_pParentNode->DetachChild( m_pSceneNode ); in SwapVisible()
193 if ( !m_pSceneNode->GetParent() ) in SwapVisible()
195 m_pParentNode->AttachChild( m_pSceneNode ); in SwapVisible()
230 model->m_pSceneNode = static_cast<nw::gfx::SceneNode*>(model->m_SkeletalModel); in Duplicate()
385 nw::ut::DynamicCast<nw::gfx::TransformNode*>(m_pSceneNode); in SetConstrainId()