| /NW4C-1.2.23/demos/snd/filter/sources/ |
| D | main.cpp | 100 nw::snd::SoundHandle m_Handle; member in FilterApp 246 m_Handle.Stop( 0 ); in OnUpdatePad() 247 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 254 m_Handle.Stop( 0 ); in OnUpdatePad() 255 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() 262 m_Handle.Stop( 0 ); in OnUpdatePad() 263 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() 333 m_Handle.Stop( 3 ); in OnUpdatePad() 347 m_Handle.SetLpfFreq( 0.0f ); in SetFilter() 348 m_Handle.SetBiquadFilter( 0, 0.0f ); in SetFilter() [all …]
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| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 139 m_Handle.Stop( 0 ); in OnUpdatePad() 140 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 146 m_Handle.Stop( 0 ); in OnUpdatePad() 147 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() 153 m_Handle.Stop( 0 ); in OnUpdatePad() 154 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() 160 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | SimpleApp.h | 39 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 171 m_Handle.Stop( 0 ); in OnUpdatePad() 172 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SEQ_MARIOKART" ).IsSuccess(); in OnUpdatePad() 178 m_Handle.Stop( 0 ); in OnUpdatePad() 179 bool result = m_ArchivePlayer.StartSound( &m_Handle, "SE_YOSHI" ).IsSuccess(); in OnUpdatePad() 185 m_Handle.Stop( 0 ); in OnUpdatePad() 186 bool result = m_ArchivePlayer.StartSound( &m_Handle, "STRM_MARIOKART" ).IsSuccess(); in OnUpdatePad() 192 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | LabelStringApp.h | 39 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/memorySoundArchive/sources/ |
| D | MemorySoundArchiveApp.cpp | 114 m_Handle.Stop( 0 ); in OnUpdatePad() 115 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 121 m_Handle.Stop( 0 ); in OnUpdatePad() 122 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() 128 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | MemorySoundArchiveApp.h | 38 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/effect/sources/ |
| D | main.cpp | 56 nw::snd::SoundHandle m_Handle; member in EffectApp 229 m_Handle.Stop( 0 ); in OnUpdatePad() 230 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 231 nw::snd::SequenceSoundHandle handle( &m_Handle ); in OnUpdatePad() 238 m_Handle.Stop( 0 ); in OnUpdatePad() 239 bool result = m_ArchivePlayer.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad() 240 nw::snd::WaveSoundHandle handle( &m_Handle ); in OnUpdatePad() 247 m_Handle.Stop( 0 ); in OnUpdatePad() 248 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() 249 nw::snd::StreamSoundHandle handle( &m_Handle ); in OnUpdatePad() [all …]
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| /NW4C-1.2.23/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 157 m_Handle.Stop(0); in OnUpdatePad() 158 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_YOSHI ).IsSuccess(); in OnUpdatePad() 164 m_Handle.Stop(0); in OnUpdatePad() 165 bool result = m_ArchivePlayer.StartSound( &m_Handle, WSD_WIHAHO ).IsSuccess(); in OnUpdatePad() 171 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | externalFileApp.h | 43 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 161 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_YOSHI ).IsSuccess(); in OnUpdatePad() 167 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_WIHAHO ).IsSuccess(); in OnUpdatePad() 173 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | playerHeapApp.h | 42 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 41 nw::snd::SoundHandle m_Handle; member in WithSdkApp 324 m_Handle.Stop( 0 ); in OnUpdatePad() 325 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 331 m_Handle.Stop( 0 ); in OnUpdatePad() 332 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() 338 m_Handle.Stop( 3 ); in OnUpdatePad()
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 157 bool result = m_ArchivePlayer.HoldSound( &m_Handle[0], SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 163 bool result = m_ArchivePlayer.HoldSound( &m_Handle[1], SE_YOSHI ).IsSuccess(); in OnUpdatePad() 169 bool result = m_ArchivePlayer.HoldSound( &m_Handle[2], STRM_MARIOKART ).IsSuccess(); in OnUpdatePad()
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| D | HoldSoundApp.h | 39 nw::snd::SoundHandle m_Handle[3]; variable
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| /NW4C-1.2.23/demos/snd/originalSoundHeap/sources/ |
| D | OriginalSoundHeapApp.cpp | 144 m_Handle.Stop( 0 ); in OnUpdatePad() 145 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 151 m_Handle.Stop( 3 ); in OnUpdatePad()
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| D | OriginalSoundHeapApp.h | 67 nw::snd::SoundHandle m_Handle; variable
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| /NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 41 nw::snd::SoundHandle m_Handle; member in CreateSoundThreadManuallyApp 350 m_Handle.Stop( 0 ); in OnUpdatePad() 351 bool result = m_ArchivePlayer.StartSound( &m_Handle, SEQ_MARIOKART ).IsSuccess(); in OnUpdatePad() 357 m_Handle.Stop( 0 ); in OnUpdatePad() 358 bool result = m_ArchivePlayer.StartSound( &m_Handle, STRM_MARIOKART ).IsSuccess(); in OnUpdatePad() 364 m_Handle.Stop( 3 ); in OnUpdatePad()
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.h | 40 nw::snd::SoundHandle m_Handle; variable
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| D | SoundActorApp.cpp | 160 bool result = m_Actor.StartSound( &m_Handle, SE_YOSHI ).IsSuccess(); in OnUpdatePad()
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.h | 41 nw::snd::SoundHandle m_Handle; variable
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| D | Sound3dApp.cpp | 185 m_3dActor.HoldSound( &m_Handle, SE_SQUARE ); in OnUpdatePad() 190 m_3dActor.HoldSound( &m_Handle, SE_3D_DOPPLER ); in OnUpdatePad()
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