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Searched refs:localTransform (Results 1 – 5 of 5) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_WorldMatrixUpdater.cpp62 const CalculatedTransform& localTransform, in CalculateWorldXsi() argument
74 if (localTransform.IsEnabledFlagsOr( in CalculateWorldXsi()
85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
86 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
88 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
125 scale->Set(localTransform.m_Scale); in CalculateWorldXsi()
129 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldXsi()
138 const CalculatedTransform& localTransform, in CalculateWorldMayaSsc() argument
148 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()
155 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
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Dgfx_BillboardUpdater.cpp63 const CalculatedTransform& localTransform, in Update() argument
102 localTransform.TransformMatrix().GetColumn(1), in Update()
126 localTransform.TransformMatrix().GetColumn(1), in Update()
Dgfx_SkeletonUpdater.cpp253 CalculatedTransform* localTransform = pose.GetTransform(index); in UpdateView() local
261 *localTransform, in UpdateView()
270 … math::MTX34MultScale(&worldMatrix, &worldTransform->TransformMatrix(), &localTransform->Scale()); in UpdateView()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_WorldMatrixUpdater.h84 const CalculatedTransform& localTransform,
100 const CalculatedTransform& localTransform,
115 const CalculatedTransform& localTransform,
130 const CalculatedTransform& localTransform,
137 const CalculatedTransform& localTransform,
144 const CalculatedTransform& localTransform,
214 const CalculatedTransform& localTransform, in UpdateMaya() argument
229 localTransform, in UpdateMaya()
239 localTransform, in UpdateMaya()
250 math::MTX34MultScale(worldMatrix, worldTransform->m_TransformMatrix, localTransform.m_Scale); in UpdateMaya()
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Dgfx_BillboardUpdater.h69 const CalculatedTransform& localTransform,