Lines Matching refs:localTransform

62     const CalculatedTransform& localTransform,  in CalculateWorldXsi()  argument
74 if (localTransform.IsEnabledFlagsOr( in CalculateWorldXsi()
85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
86 math::VEC3 localTranslate = localTransform.TransformMatrix().GetColumn(3); in CalculateWorldXsi()
88 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldXsi()
125 scale->Set(localTransform.m_Scale); in CalculateWorldXsi()
129 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldXsi()
138 const CalculatedTransform& localTransform, in CalculateWorldMayaSsc() argument
148 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldMayaSsc()
155 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
156 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldMayaSsc()
158 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldMayaSsc()
200 scale->Set(localTransform.m_Scale); in CalculateWorldMayaSsc()
204 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldMayaSsc()
213 const CalculatedTransform& localTransform, in CalculateWorldBasic() argument
223 …if (localTransform.IsEnabledFlagsOr(CalculatedTransform::FLAG_IS_IDENTITY | CalculatedTransform::F… in CalculateWorldBasic()
239 if (localTransform.IsEnabledFlags(CalculatedTransform::FLAG_IS_ROTATE_ZERO)) in CalculateWorldBasic()
243 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
250 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
262 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
266 … math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); in CalculateWorldBasic()
270 math::VEC3 localTranslate = localTransform.m_TransformMatrix.GetColumn(3); in CalculateWorldBasic()
276 … math::MTX33Mult(transformMatrix, transformMatrix, &localTransform.m_TransformMatrix); in CalculateWorldBasic()
283 scale->Set(localTransform.m_Scale); in CalculateWorldBasic()
287 math::VEC3Mult(scale, &parentWorldTransform.m_Scale, &localTransform.m_Scale); in CalculateWorldBasic()