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Searched refs:layerId (Results 1 – 8 of 8) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderQueue.h213 u8 layerId, in BasicEnqueueModelFunctor()
218 layerId(layerId) {} in BasicEnqueueModelFunctor()
226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
233 u8 layerId; member
265 u8 layerId, in BasicEnqueueModelTranslucentModelBaseFunctor()
270 layerId(layerId) in BasicEnqueueModelTranslucentModelBaseFunctor()
290 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
298 u8 layerId; member
436 u8 layerId) in EnqueueElement() argument
446 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
[all …]
Dgfx_SceneUpdateHelper.h64 u8 layerId, in SubmitViewFunctor() argument
71 m_LayerId(layerId), in SubmitViewFunctor()
168 u8 layerId, in SubmitView() argument
199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
Dgfx_RenderElement.h170 void SetLayerId(u8 layerId) in SetLayerId() argument
172 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId()
371 u8 layerId) = 0;
378 u8 layerId) = 0;
436 u8 layerId) in CreateRenderKey() argument
454 renderKey.SetLayerId(layerId); in CreateRenderKey()
464 u8 layerId) in CreateCommandRenderKey() argument
468 renderKey.SetLayerId(layerId); in CreateCommandRenderKey()
532 u8 layerId) in CreateRenderKey() argument
549 renderKey.SetLayerId(layerId); in CreateRenderKey()
[all …]
Dgfx_ISceneUpdater.h113 u8 layerId,
131 u8 layerId,
151 u8 layerId,
Dgfx_SceneUpdater.h175 u8 layerId,
193 u8 layerId,
213 u8 layerId,
Dgfx_Model.h518 void SetLayerId(u8 layerId) { m_LayerId = layerId; } in SetLayerId() argument
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneUpdater.cpp89 u8 layerId, in SubmitView() argument
100 layerId, in SubmitView()
101 layerId, in SubmitView()
113 u8 layerId, in SubmitView() argument
125 layerId, in SubmitView()
138 u8 layerId, in SubmitView() argument
149 layerId, in SubmitView()
/NW4C-1.2.23/include/nw/demo/
Ddemo_GraphicsSystem.h300 u8 layerId) in EnqueueRenderCommand() argument
306 layerId); in EnqueueRenderCommand()