Searched refs:layerId (Results 1 – 8 of 8) sorted by relevance
| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderQueue.h | 213 u8 layerId, in BasicEnqueueModelFunctor() 218 layerId(layerId) {} in BasicEnqueueModelFunctor() 226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator() 233 u8 layerId; member 265 u8 layerId, in BasicEnqueueModelTranslucentModelBaseFunctor() 270 layerId(layerId) in BasicEnqueueModelTranslucentModelBaseFunctor() 290 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator() 298 u8 layerId; member 436 u8 layerId) in EnqueueElement() argument 446 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement() [all …]
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| D | gfx_SceneUpdateHelper.h | 64 u8 layerId, in SubmitViewFunctor() argument 71 m_LayerId(layerId), in SubmitViewFunctor() 168 u8 layerId, in SubmitView() argument 199 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 208 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 232 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView() 241 renderQueue, &camera, layerId, particleLayerId, isVisibleModel)); in SubmitView()
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| D | gfx_RenderElement.h | 170 void SetLayerId(u8 layerId) in SetLayerId() argument 172 m_Key |= static_cast<KeyType>(layerId & BIT64_LAYER_MASK) in SetLayerId() 371 u8 layerId) = 0; 378 u8 layerId) = 0; 436 u8 layerId) in CreateRenderKey() argument 454 renderKey.SetLayerId(layerId); in CreateRenderKey() 464 u8 layerId) in CreateCommandRenderKey() argument 468 renderKey.SetLayerId(layerId); in CreateCommandRenderKey() 532 u8 layerId) in CreateRenderKey() argument 549 renderKey.SetLayerId(layerId); in CreateRenderKey() [all …]
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| D | gfx_ISceneUpdater.h | 113 u8 layerId, 131 u8 layerId, 151 u8 layerId,
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| D | gfx_SceneUpdater.h | 175 u8 layerId, 193 u8 layerId, 213 u8 layerId,
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| D | gfx_Model.h | 518 void SetLayerId(u8 layerId) { m_LayerId = layerId; } in SetLayerId() argument
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_SceneUpdater.cpp | 89 u8 layerId, in SubmitView() argument 100 layerId, in SubmitView() 101 layerId, in SubmitView() 113 u8 layerId, in SubmitView() argument 125 layerId, in SubmitView() 138 u8 layerId, in SubmitView() argument 149 layerId, in SubmitView()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 300 u8 layerId) in EnqueueRenderCommand() argument 306 layerId); in EnqueueRenderCommand()
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