Lines Matching refs:layerId
213 u8 layerId, in BasicEnqueueModelFunctor()
218 layerId(layerId) {} in BasicEnqueueModelFunctor()
226 renderQueue->EnqueueMesh(mesh, calculateDepth.model, depth, layerId); in operator()
233 u8 layerId; member
265 u8 layerId, in BasicEnqueueModelTranslucentModelBaseFunctor()
270 layerId(layerId) in BasicEnqueueModelTranslucentModelBaseFunctor()
290 ElementType(mesh, calculateDepth.model), translucencyKind, depth, layerId); in operator()
298 u8 layerId; member
436 u8 layerId) in EnqueueElement() argument
446 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
459 back->Key() = keyFactory->CreateRenderKey(*back, depth, layerId); in EnqueueElement()
481 u8 layerId) in EnqueueMesh() argument
487 ElementType(mesh, model), model->GetRenderLayerId(mesh), depth, layerId); in EnqueueMesh()
498 u8 layerId, in EnqueueModel() argument
506 EnqueueModelFunctor(this, model, layerId, camera)); in EnqueueModel()
517 u8 layerId, in EnqueueSkeletalModel() argument
525 EnqueueSkeletalModelFunctor(this, model, layerId, camera)); in EnqueueSkeletalModel()
544 u8 layerId) in EnqueueCommand() argument
550 command, translucencyKind, priority, layerId))); in EnqueueCommand()