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Searched refs:isFixedSizeMemory (Results 1 – 25 of 41) sorted by relevance

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/NW4C-1.2.23/include/nw/gfx/
Dgfx_SortingMaterialIdGenerator.h59 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member
64 : isFixedSizeMemory(true), in Description()
85 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
87 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_RelativeHashMaterialIdGenerator.h59 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member
65 isFixedSizeMemory(true), in Description()
93 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
95 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_LightSet.h58 : isFixedSizeMemory(true), in Description()
62 bool isFixedSizeMemory; member
87 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
89 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
318 if (description.isFixedSizeMemory && description.maxVertexLights != 0) in LightSet()
Dgfx_AmbientLight.h68 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
70 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_HemiSphereLight.h69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
71 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_FragmentLight.h102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
104 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_VertexLight.h102 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
104 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_SceneNode.h80 bool isFixedSizeMemory; //!< 最初に固定サイズのメモリを確保するフラグです。 member
88 : isFixedSizeMemory(true), in Description()
116 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
118 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
474 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
Dgfx_StandardSkeleton.h55 bool isFixedSizeMemory,
177 bool isFixedSizeMemory, in StandardSkeleton() argument
182 : Skeleton(allocator, resource, maxCallbacks, isFixedSizeMemory), in StandardSkeleton()
Dgfx_TransformNode.h74 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
76 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
303 NW_ASSERT(description.isFixedSizeMemory); in GetMemorySizeForInitialize()
Dgfx_ParticleContext.h69 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
71 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_Fog.h91 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
93 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_SceneBuilder.h61 SceneBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
63 m_IsFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_SkeletalModel.h79 Builder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
81 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Dgfx_Skeleton.h415 bool isFixedSizeMemory) in Skeleton() argument
423 CreateCallbacks(allocator, maxCallbacks, isFixedSizeMemory); in Skeleton()
457 void CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory);
Dgfx_Camera.h69 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
71 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp92 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
107 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
125 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
164 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
188 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
205 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
224 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
242 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
260 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
278 description.isFixedSizeMemory = m_IsFixedSizeMemory; in BuildSceneObject()
[all …]
Dgfx_Skeleton.cpp32 Skeleton::CreateCallbacks(os::IAllocator* allocator, int maxCallbacks, bool isFixedSizeMemory) in CreateCallbacks() argument
34 if (isFixedSizeMemory) in CreateCallbacks()
Dgfx_StandardSkeleton.cpp35 bool isFixedSizeMemory, in Create() argument
60 isFixedSizeMemory, in Create()
Dgfx_SceneNode.cpp141 if (m_Description.isFixedSizeMemory) in CreateChildren()
175 if (m_Description.isFixedSizeMemory) in CreateCallbacks()
Dgfx_ParticleModel.cpp84 particleSetDescription.isFixedSizeMemory = true; in GetMemorySizeInternal()
183 description.isFixedSizeMemory = true; in Create()
Dgfx_RelativeHashMaterialIdGenerator.cpp58 if (m_Description.isFixedSizeMemory) in Create()
Dgfx_TransformNode.cpp117 if (m_Description.isFixedSizeMemory) in CreateCallbacks()
/NW4C-1.2.23/include/nw/demo/
Ddemo_Particle.h58 DynamicBuilder& IsFixedSizeMemory(bool isFixedSizeMemory) in IsFixedSizeMemory() argument
60 m_Description.isFixedSizeMemory = isFixedSizeMemory; in IsFixedSizeMemory()
Ddemo_GraphicsSystem.h549 bool isFixedSizeMemory; //!< 生成時以外にもメモリを確保するかどうかのフラグを設定します。 member
568 isFixedSizeMemory(true) in Description()

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