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/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp450 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
455 perspectiveUpdater.SetNear(floatValue); in SetValue()
459 perspectiveUpdater.SetFar(floatValue); in SetValue()
463 perspectiveUpdater.SetFovy(floatValue); in SetValue()
467 perspectiveUpdater.SetAspectRatio(floatValue); in SetValue()
479 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
484 orthoUpdater.SetNear(floatValue); in SetValue()
488 orthoUpdater.SetFar(floatValue); in SetValue()
494 rect.Set(floatValue, rect.GetHeight(), rect.GetCenter()); in SetValue()
502 rect.Set(rect.GetAspectRatio(), floatValue, rect.GetCenter()); in SetValue()
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