Lines Matching refs:floatValue
450 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
455 perspectiveUpdater.SetNear(floatValue); in SetValue()
459 perspectiveUpdater.SetFar(floatValue); in SetValue()
463 perspectiveUpdater.SetFovy(floatValue); in SetValue()
467 perspectiveUpdater.SetAspectRatio(floatValue); in SetValue()
479 float floatValue = *reinterpret_cast<const float*>(value); in SetValue() local
484 orthoUpdater.SetNear(floatValue); in SetValue()
488 orthoUpdater.SetFar(floatValue); in SetValue()
494 rect.Set(floatValue, rect.GetHeight(), rect.GetCenter()); in SetValue()
502 rect.Set(rect.GetAspectRatio(), floatValue, rect.GetCenter()); in SetValue()
624 float floatValue = *static_cast<const float*>(value); in SetValue() local
647 attenuation.x = floatValue; in SetValue()
655 attenuation.y = floatValue; in SetValue()
663 attenuation.z = floatValue; in SetValue()
671 spotFactor.x = floatValue; in SetValue()
679 spotFactor.y = floatValue; in SetValue()
716 float floatValue = *static_cast<const float*>(value); in SetValue() local
717 light.SetLerpFactor(floatValue); in SetValue()