| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResLight.h | 471 math::VEC4& GetDistanceAttenuationAndEnabled() in GetDistanceAttenuationAndEnabled() 473 return reinterpret_cast<nw::math::VEC4&>( ref().m_DistanceAttenuation ); in GetDistanceAttenuationAndEnabled() 481 const math::VEC4& GetDistanceAttenuationAndEnabled() const in GetDistanceAttenuationAndEnabled() 483 return reinterpret_cast<const nw::math::VEC4&>( ref().m_DistanceAttenuation ); in GetDistanceAttenuationAndEnabled() 540 nw::math::VEC4& GetDirectionAndLerp() in NW_RES_CTOR_INHERIT() 542 return reinterpret_cast<nw::math::VEC4&>( ref().m_Direction ); in NW_RES_CTOR_INHERIT() 550 const nw::math::VEC4& GetDirectionAndLerp() const in GetDirectionAndLerp() 552 return reinterpret_cast<const nw::math::VEC4&>( ref().m_Direction ); in GetDirectionAndLerp()
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| D | gfx_ResShader.h | 311 void SetValue(const math::VEC4& value) in SetValue()
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| /NW4C-1.2.23/sources/libraries/lyt/ |
| D | lyt_DrawerUniform.cpp | 70 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const in CalcTextureCoords() 106 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 123 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 144 nw::math::VEC4* pTexCoord = &texCoords[ i ]; in CalcTextureCoords() 153 nw::math::VEC4* pTexCoord = &texCoords[ i + TexMapMax ]; in CalcTextureCoords() 180 Drawer::SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], in SetUpTextureCoords() 197 nw::math::VEC4* pTexCoord = &m_UniformData[ m_UniformDataIndex ]; in SetUpTextureCoords() 201 sizeof( nw::math::VEC4 ) * texCoordNum ); in SetUpTextureCoords() 228 nw::math::VEC4* __restrict pQuadInfo = &m_UniformData[ m_UniformDataIndex ]; in SetUpQuad()
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| D | lyt_Window.cpp | 994 nw::math::VEC4 uniformTexCoords[ TexMapMax * 2 ]; in MakeUniformDataSelf()
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| /NW4C-1.2.23/include/nw/font/ |
| D | font_RectDrawer.h | 276 math::VEC4* __restrict dst, 411 math::VEC4 *const m_UniformMtx; 414 math::VEC4 *const m_UniformData; 417 math::VEC4 *const m_UniformTextColor;
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| D | font_DispStringBuffer.h | 32 math::VEC4 pos; 34 math::VEC4 tex;
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 57 nw::math::VEC4 GetTranslate(const nw::math::MTX34& transform) in GetTranslate() 60 return nw::math::VEC4(translate); in GetTranslate() 601 … math::VEC4 directionAndLerp(direction.x, direction.y, direction.z, resLight.GetLerpFactor()); in ActivateHemiSphereLight() 642 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 674 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() 708 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight() 713 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight() 784 math::VEC4 position(light->Direction()); in ActivateVertexLight() 794 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight() 810 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight() [all …]
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| D | gfx_Fog.cpp | 282 math::VEC4 viewPos; in SetupFogSampler()
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| D | gfx_MaterialState.cpp | 304 math::VEC4 projectionTranslate; in ActivateTextureCoordinators()
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| /NW4C-1.2.23/sources/libraries/font/ |
| D | font_RectDrawer.cpp | 541 math::VEC4* __restrict dst, in NormalizeF32Colors() 564 math::VEC4* __restrict dst, in SetVertexColor() 569 math::VEC4 wkCols[internal::TEXTCOLOR_MAX]; in SetVertexColor() 803 m_UniformMtx(reinterpret_cast<math::VEC4*>(&m_UniformMtxBuffer[3])), in RectDrawer() 804 m_UniformData(reinterpret_cast<math::VEC4*>(&m_UniformDataBuffer[3])), in RectDrawer() 805 m_UniformTextColor(reinterpret_cast<math::VEC4*>(&m_UniformTextColorBuffer[3])), in RectDrawer() 896 m_UniformMtxIndex = sizeof(mtx) / sizeof(nn::math::VEC4); in SetViewMtxForText() 966 nn::math::VEC4 *const pParallaxData = in SetParallax() 967 reinterpret_cast<nn::math::VEC4*>(&m_UniformProjBuffer[3 + 4 * 4]); in SetParallax() 1631 math::VEC4* __restrict pTexCoord = &m_UniformData[m_UniformDataIndex]; in BuildTextCommand() [all …]
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| /NW4C-1.2.23/include/nw/ut/ |
| D | ut_Color.h | 593 /* ctor */ /* implicit */ FloatColor(const nw::math::VEC4& vec) in FloatColor() 653 SelfType& operator =(const nw::math::VEC4& vec) 683 operator nw::math::VEC4&() 691 operator const nw::math::VEC4&() const 1083 nw::math::VEC4& ToVEC4() in ToVEC4() 1085 return *reinterpret_cast<nw::math::VEC4*>(this); in ToVEC4() 1089 const nw::math::VEC4& ToVEC4() const in ToVEC4() 1091 return *reinterpret_cast<const nw::math::VEC4*>(this); in ToVEC4()
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| D | ut_ResTypes.h | 260 typedef nw::math::VEC4 ResVec4; //!< バイナリリソース上の Vector4 型です。 305 operator nw::math::VEC4() const in VEC4() function 307 nw::math::VEC4 vec; vec.x = x; vec.y = y; vec.z = z; vec.w = w; return vec; in VEC4() 309 void operator = (const nw::math::VEC4& val) { x = val.x; y = val.y; z = val.z; w = val.w; }
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Drawer.h | 332 void SetUpTextureCoords( const nw::math::VEC4 texCoords[ TexMapMax * 2 ], 360 nw::math::VEC4 texCoords[ TexMapMax * 2 ] ) const;
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| D | lyt_Picture.h | 288 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
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| D | lyt_Window.h | 481 mutable nw::math::VEC4 m_UniformTexCoords[ TexMapMax * 2 ];
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_RenderContext.h | 156 typedef ut::FixedSizeArray<math::VEC4, ATTRIBUTE_SCALES_VECTOR_COUNT> AttributeScaleArray; 546 math::VEC4* out, 548 const math::VEC4* v);
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| D | gfx_ShaderProgram.h | 197 void SetUniversal(int index, const math::VEC4& vec) const in SetUniversal() 311 …void SetUniform(ShaderUniform location, const math::VEC4& vec) const { glUniform4fv(m_UniformLocat… in SetUniform() 363 …void SetUniforms(ShaderUniform location, const math::VEC4* vec, int count) const { glUniform4fv(m_… in SetUniforms()
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| D | gfx_GraphicsDevice.h | 527 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos) in ActivateFragmentLightPosition() 555 ActivateFragmentLightPosition(s32 index, const math::VEC4& pos, const math::VEC3& spotDir) in ActivateFragmentLightPosition()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsDrawing.h | 412 math::VEC4 m_ColorStream[ VERTEX_STREAM_SIZE ];
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmPrimitive.cpp | 276 nw::math::VEC4 offset; in Render()
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