Lines Matching refs:VEC4
57 nw::math::VEC4 GetTranslate(const nw::math::MTX34& transform) in GetTranslate()
60 return nw::math::VEC4(translate); in GetTranslate()
601 … math::VEC4 directionAndLerp(direction.x, direction.y, direction.z, resLight.GetLerpFactor()); in ActivateHemiSphereLight()
642 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
674 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight()
708 nw::math::VEC4 direction(light->Direction()); in ActivateFragmentLight()
713 nw::math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateFragmentLight()
784 math::VEC4 position(light->Direction()); in ActivateVertexLight()
794 math::VEC4 position = GetTranslate(light->WorldMatrix()); in ActivateVertexLight()
810 math::VEC4 spotDirection(light->Direction()); in ActivateVertexLight()
815 … math::VEC4 spotFactor(resLight.GetSpotFactor().x, resLight.GetSpotFactor().y, 0.0f, 0.0f); in ActivateVertexLight()
845 math::VEC4::Zero()); in ActivateVertexLight()
855 math::VEC4* out, in TransformToViewCoordinate()
857 const math::VEC4* v) in TransformToViewCoordinate()
885 math::VEC4 float4( in RenderPrimitive()