| /NW4C-1.2.23/demos/snd/playerHeap/sources/ |
| D | playerHeapApp.cpp | 31 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "playerHeap.bcsar"; variable 74 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 76 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 85 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 95 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/externalFile/sources/ |
| D | externalFileApp.cpp | 32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "externalFile.bcsar"; variable 69 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 71 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 80 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 90 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/originalSoundHeap/sources/ |
| D | OriginalSoundHeapApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 58 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 60 NW_ASSERTMSG( 0, "cannot open bxsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 69 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 79 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/labelString/sources/ |
| D | LabelStringApp.cpp | 30 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 65 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 67 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 76 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem() 86 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/simple/sources/ |
| D | SimpleApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/holdSound/sources/ |
| D | HoldSoundApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/soundActor/sources/ |
| D | SoundActorApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 76 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 78 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 87 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 59 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 61 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 70 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/filter/sources/ |
| D | main.cpp | 32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 155 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 157 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 166 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/memorySoundArchive/sources/ |
| D | MemorySoundArchiveApp.cpp | 27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 53 nn::fs::FileReader reader( SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/effect/sources/ |
| D | main.cpp | 96 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 133 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 135 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 144 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/withSdk/sources/ |
| D | main.cpp | 57 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 140 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 142 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 151 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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| /NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/ |
| D | main.cpp | 57 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable 165 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem() 167 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem() 176 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
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