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Searched refs:SOUND_ARC_PATH (Results 1 – 13 of 13) sorted by relevance

/NW4C-1.2.23/demos/snd/playerHeap/sources/
DplayerHeapApp.cpp31 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "playerHeap.bcsar"; variable
74 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
76 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
85 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
95 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/externalFile/sources/
DexternalFileApp.cpp32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "externalFile.bcsar"; variable
69 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
71 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
80 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
90 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/originalSoundHeap/sources/
DOriginalSoundHeapApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
58 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
60 NW_ASSERTMSG( 0, "cannot open bxsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
69 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
79 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/labelString/sources/
DLabelStringApp.cpp30 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
65 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
67 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
76 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
86 NW_ASSERTMSG( 0, "cannot load stringBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/simple/sources/
DSimpleApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/holdSound/sources/
DHoldSoundApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
62 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
64 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
73 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/soundActor/sources/
DSoundActorApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
76 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
78 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
87 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/sound3d/sources/
DSound3dApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
59 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
61 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
70 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/filter/sources/
Dmain.cpp32 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
155 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
157 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
166 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/memorySoundArchive/sources/
DMemorySoundArchiveApp.cpp27 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
53 nn::fs::FileReader reader( SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/effect/sources/
Dmain.cpp96 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
133 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
135 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
144 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/withSdk/sources/
Dmain.cpp57 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
140 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
142 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
151 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()
/NW4C-1.2.23/demos/snd/createSoundThreadManually/sources/
Dmain.cpp57 const char SOUND_ARC_PATH[] = NW_SND_DEMO_PATH_PREFIX "simple.bcsar"; variable
165 if ( ! m_Archive.Open( SOUND_ARC_PATH ) ) in InitializeSoundSystem()
167 NW_ASSERTMSG( 0, "cannot open bcsar(%s)\n", SOUND_ARC_PATH ); in InitializeSoundSystem()
176 NW_ASSERTMSG( 0, "cannot load infoBlock(%s)", SOUND_ARC_PATH ); in InitializeSoundSystem()