| /NW4C-1.2.23/sources/libraries/anim/res/ |
| D | anim_ResAnimGroup.cpp | 46 ResStaticCast<ResBoneMember>(*this).SetValue(object, value); in SetValueForType() 50 ResStaticCast<ResMaterialColorMember>(*this).SetValue(object, value); in SetValueForType() 54 ResStaticCast<ResTextureSamplerMember>(*this).SetValue(object, value); in SetValueForType() 58 ResStaticCast<ResTextureMapperMember>(*this).SetValue(object, value); in SetValueForType() 62 ResStaticCast<ResBlendOperationMember>(*this).SetValue(object, value); in SetValueForType() 66 ResStaticCast<ResTextureCoordinatorMember>(*this).SetValue(object, value); in SetValueForType() 70 ResStaticCast<ResModelMember>(*this).SetValue(object, value); in SetValueForType() 74 ResStaticCast<ResMeshMember>(*this).SetValue(object, value); in SetValueForType() 78 ResStaticCast<ResMeshNodeVisibilityMember>(*this).SetValue(object, value); in SetValueForType() 82 ResStaticCast<ResTransformMember>(*this).SetValue(object, value); in SetValueForType() [all …]
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_OffScreenBuffer.cpp | 37 ResPixelBasedTexture resPixelBasedTexture = ResStaticCast<ResPixelBasedTexture>(resTexture); in OffScreenBuffer() 63 u32 address = ResStaticCast<ResImageTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer() 70 … u32 address = ResStaticCast<ResCubeTexture>(resTexture).GetImage( face ).GetImageAddress(); in OffScreenBuffer() 77 u32 address = ResStaticCast<ResShadowTexture>(resTexture).GetImage().GetImageAddress(); in OffScreenBuffer()
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| D | gfx_Model.cpp | 562 anim::ResMeshMember member = ResStaticCast<anim::ResMeshMember>(anim); in GetAnimTargetObject() 571 … anim::ResMeshNodeVisibilityMember member = ResStaticCast<anim::ResMeshNodeVisibilityMember>(anim); in GetAnimTargetObject() 616 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetMaterialIndex() 623 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetMaterialIndex() 630 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetMaterialIndex() 637 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetMaterialIndex() 644 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetMaterialIndex()
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| D | gfx_ActivateCommand.cpp | 237 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupActivateVertexAttributeCommand_() 290 ResVertexStream stream = ResStaticCast<ResVertexStream>(attribute); in SetupActivateVertexAttributeCommand_() 322 ResVertexParamAttribute param = ResStaticCast<ResVertexParamAttribute>(attribute); in SetupActivateVertexAttributeCommand_() 440 … ResInterleavedVertexStream interleave = ResStaticCast<ResInterleavedVertexStream>(attribute); in SetupDeactivateVertexAttributeCommand_()
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| D | gfx_SkeletalModel.cpp | 44 ResSkeletalModel resModel = ResStaticCast<ResSkeletalModel>(resource); in Create() 188 nw::anim::ResBoneMember member = ResStaticCast<nw::anim::ResBoneMember>(anim); in GetAnimTargetObject()
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| D | gfx_IRenderTarget.cpp | 57 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer()
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| D | gfx_Material.cpp | 713 anim::ResMaterialColorMember member = ResStaticCast<anim::ResMaterialColorMember>(anim); in GetAnimTargetObject() 723 … anim::ResTextureSamplerMember member = ResStaticCast<anim::ResTextureSamplerMember>(anim); in GetAnimTargetObject() 739 anim::ResTextureMapperMember member = ResStaticCast<anim::ResTextureMapperMember>(anim); in GetAnimTargetObject() 753 … anim::ResBlendOperationMember member = ResStaticCast<anim::ResBlendOperationMember>(anim); in GetAnimTargetObject() 766 … anim::ResTextureCoordinatorMember member = ResStaticCast<anim::ResTextureCoordinatorMember>(anim); in GetAnimTargetObject()
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResVertex.cpp | 108 ResStaticCast<ResVertexParamAttribute>( *this ).Setup(); in Setup() 112 ResStaticCast<ResInterleavedVertexStream>( *this ).Setup(); in Setup() 116 ResStaticCast<ResVertexStream>( *this ).Setup(); in Setup() 128 ResStaticCast<ResVertexParamAttribute>( *this ).Cleanup(); in Cleanup() 132 ResStaticCast<ResInterleavedVertexStream>(*this).Cleanup(); in Cleanup() 136 ResStaticCast<ResVertexStream>(*this).Cleanup(); in Cleanup()
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| D | gfx_ResTextureMapper.cpp | 82 ResStaticCast<ResPixelBasedTextureMapper>(ResTextureMapper(this->GetOwnerData())); in GetOwnerCommand() 98 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Setup() 113 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResImageTexture>(resImageTextu… in ResPixelBasedTextureMapper_Setup() 116 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResCubeTexture>(resImageTextur… in ResPixelBasedTextureMapper_Setup() 119 …SetupTextureMapperCommand(resPixelBasedTextureMapper, ResStaticCast<ResShadowTexture>(resImageText… in ResPixelBasedTextureMapper_Setup() 150 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_Cleanup() 182 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_CloneDynamic() 245 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_CloneDynamic() 287 ResStaticCast<ResPixelBasedTextureMapper>(resTextureMapper); in ResPixelBasedTextureMapper_DestroyDynamic() 312 ResStaticCast<ResProceduralTextureMapper>(resTextureMapper); in ResProceduralTextureMapper_DestroyDynamic() [all …]
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| D | gfx_ResShape.cpp | 196 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Setup() 328 ResSeparateDataShape resSeparateShape = ResStaticCast<ResSeparateDataShape>( resShape ); in ResSeparateDataShape_Cleanup() 344 ResParticleShape resParticleShape = ResStaticCast<ResParticleShape>( resShape ); in ResParticleShape_Cleanup()
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| D | gfx_ResShader.cpp | 50 return ResStaticCast<ResBinaryShader>(*this); in Dereference() 55 ResReferenceShader resRefShader = ResStaticCast<ResReferenceShader>( *this ); in Dereference() 79 return ResStaticCast<ResBinaryShader>(*this); in Dereference()
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| D | gfx_ResLookupTable.cpp | 73 ResImageLookupTable imageLut = ResStaticCast<ResImageLookupTable>( resLut ); in ResImageLut_Cleanup()
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResLookupTable.h | 234 return ResStaticCast<ResImageLookupTable>(*this); in Dereference() 238 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference() 262 return ResStaticCast<ResImageLookupTable>(*this); in Dereference() 266 ResReferenceLookupTable resRefLut = ResStaticCast<ResReferenceLookupTable>( *this ); in Dereference()
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| D | gfx_ResGraphicsFile.h | 756 …nw::gfx::ResImageTexture resImageTexture = nw::gfx::ResStaticCast<nw::gfx::ResImageTexture>( resTe… in operator() 765 …nw::gfx::ResCubeTexture resCubeTexture = nw::gfx::ResStaticCast<nw::gfx::ResCubeTexture>( resTextu… in operator() 840 ResImageTexture resImageTexture = ResStaticCast<ResImageTexture>( resTexture ); in operator() 846 ResCubeTexture resCubeTexture = ResStaticCast<ResCubeTexture>( resTexture ); in operator()
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_Utility.cpp | 80 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateCamera() 92 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateCamera() 134 nw::gfx::ResStaticCast<nw::gfx::ResAimTargetViewUpdater>(viewUpdater->GetResource()); in CreateAimCamera() 146 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in CreateAimCamera() 189 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateFrustumCamera() 201 nw::gfx::ResStaticCast<nw::gfx::ResFrustumProjectionUpdater>( in CreateFrustumCamera() 247 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in CreateOrthoCamera() 259 nw::gfx::ResStaticCast<nw::gfx::ResOrthoProjectionUpdater>( in CreateOrthoCamera()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_AmbientLight.h | 136 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight() 142 return ResStaticCast<ResAmbientLight>(this->GetResSceneObject()); in GetResAmbientLight()
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| D | gfx_HemiSphereLight.h | 137 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight() 143 return ResStaticCast<ResHemiSphereLight>(this->GetResSceneObject()); in GetResHemiSphereLight()
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| D | gfx_FragmentLight.h | 179 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight() 185 return ResStaticCast<ResFragmentLight>(this->GetResSceneObject()); in GetResFragmentLight()
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| D | gfx_VertexLight.h | 178 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight() 184 return ResStaticCast<ResVertexLight>(this->GetResSceneObject()); in GetResVertexLight()
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| D | gfx_Fog.h | 171 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog() 177 return ResStaticCast<ResFog>(this->GetResSceneObject()); in GetResFog()
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| D | gfx_Material.h | 99 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal() 105 return ResStaticCast<ResMaterial>(this->GetResSceneObject()); in GetOriginal()
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| D | gfx_TransformNode.h | 130 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode() 136 return ResStaticCast<ResTransformNode>( this->GetResSceneObject() ); in GetResTransformNode()
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| D | gfx_Skeleton.h | 266 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton() 272 return ResStaticCast<ResSkeleton>(this->GetResSceneObject()); in GetResSkeleton()
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| D | gfx_Common.h | 150 using nw::ut::ResStaticCast;
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmCamera.cpp | 106 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in SmCamera() 115 nw::gfx::ResStaticCast<nw::gfx::ResPerspectiveProjectionUpdater>( in SmCamera() 499 nw::gfx::ResStaticCast<nw::gfx::ResLookAtTargetViewUpdater>(viewUpdater->GetResource()); in MoveCamera3D()
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