| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_RenderContext.cpp | 69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor(); 72 RenderContext* 73 RenderContext::Builder::Create( in Create() 79 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create() 106 return new(renderContextMemory) RenderContext( in Create() 114 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext 142 RenderContext::SetRenderTarget( in SetRenderTarget() 166 RenderContext::SetRenderTarget( in SetRenderTarget() 187 RenderContext::ResetState() in ResetState() 205 RenderContext::ResetState(s32 hashMask) in ResetState() [all …]
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| D | gfx_ParticleMaterialActivator.cpp | 50 ParticleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 74 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_MaterialActivator.cpp | 51 MaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 67 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_SimpleMaterialActivator.cpp | 52 SimpleMaterialActivator::Activate(RenderContext* renderContext, const Material* material) in Activate() 80 RenderContext::MaterialHash materialHash = renderContext->GetMaterialHash(); in Activate()
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| D | gfx_MaterialState.cpp | 222 RenderContext* renderContext, in ActivateTextureCoordinators() 503 RenderContext* renderContext, in ActivateParticleTextureCoordinators()
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_MeshRenderer.h | 39 class RenderContext; variable 71 void SetRenderContext(RenderContext* renderContext) in SetRenderContext() 133 RenderContext* m_RenderContext;
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| D | gfx_RenderContext.h | 55 class RenderContext : public GfxObject 58 NW_DISALLOW_COPY_AND_ASSIGN(RenderContext); 206 RenderContext* Create(os::IAllocator* allocator); 488 RenderContext( 506 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial() 517 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial() 588 RenderContext::MaterialHash::ResetMaterialHash(s32 hashMask) in ResetMaterialHash() 658 RenderContext::ToPrimitiveModeGL(u8 mode, bool isGeometryShaderEnabled) in ToPrimitiveModeGL() 680 RenderContext::DeactivateVertexAttribute( ResMesh mesh ) in DeactivateVertexAttribute()
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| D | gfx_IMaterialActivator.h | 31 class RenderContext; variable 51 virtual void Activate(RenderContext* renderContext, const Material* material) = 0;
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| D | gfx_ParticleMaterialActivator.h | 32 class RenderContext; variable 64 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_MaterialActivator.h | 32 class RenderContext; variable 86 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_SimpleMaterialActivator.h | 32 class RenderContext; variable 84 virtual void Activate(RenderContext* renderContext, const Material* material);
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| D | gfx_MaterialState.h | 115 RenderContext* renderContext, 127 RenderContext* renderContext, 178 RenderContext* renderContext, 763 RenderContext* renderContext, in ActivateProceduralTextureMapper()
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| D | gfx_RenderElement.h | 32 class RenderContext; variable 45 virtual void Invoke(RenderContext* renderContext) = 0;
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| D | gfx_SceneEnvironment.h | 568 friend class RenderContext; variable
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| /NW4C-1.2.23/demos/Nw4cDemo/include/ |
| D | Graphics.h | 51 nw::gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 93 nw::gfx::RenderContext* m_RenderContext;
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| D | SmSceneCtrl.h | 30 SmSceneCtrl( nw::gfx::RenderContext* renderContext ); 72 nw::gfx::RenderContext* m_RenderContext;
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| D | SmRenderSystem.h | 149 nw::gfx::RenderContext* GetRenderContext() { return m_RenderContext; } in GetRenderContext() 168 nw::gfx::RenderContext* m_RenderContext;
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| /NW4C-1.2.23/demos/gfx/ProjectionShadowDemo/sources/ |
| D | ProjectionShadowDemo.cpp | 76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 899 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 954 nw::gfx::RenderContext* m_RenderContext; 957 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 990 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene() [all …]
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| /NW4C-1.2.23/demos/Nw4cDemo/sources/ |
| D | SmSceneCtrl.cpp | 24 nw::gfx::RenderContext* m_RenderContext; 27 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 57 SmSceneCtrl::SmSceneCtrl( nw::gfx::RenderContext* renderContext ) in SmSceneCtrl()
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| D | main.cpp | 454 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in CreateGfxCache() 546 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
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| /NW4C-1.2.23/demos/gfx/ShadowMapDemo/sources/ |
| D | ShadowMapDemo.cpp | 76 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 93 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 121 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 124 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 157 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 201 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 969 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 1024 nw::gfx::RenderContext* m_RenderContext; 1027 …RenderSceneInternalFunctor(nw::gfx::RenderContext* renderContext, nw::gfx::MeshRenderer* meshRende… in RenderSceneInternalFunctor() 1060 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in RenderScene() [all …]
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| /NW4C-1.2.23/sources/libraries/demo/ |
| D | demo_GraphicsSystem.cpp | 112 renderSystem->m_RenderContext = gfx::RenderContext::Builder() in Create() 277 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetRenderTarget() 306 gfx::RenderContext* m_RenderContext; 309 RenderSceneInternalFunctor(gfx::RenderContext* renderContext, gfx::MeshRenderer* meshRenderer) in RenderSceneInternalFunctor() 343 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetSceneEnvironmentSettings() 365 gfx::RenderContext* renderContext = this->GetRenderContext(); in SetEnvironment() 468 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderScene() 533 gfx::RenderContext* renderContext = this->GetRenderContext(); in RenderStereoScene() 664 gfx::RenderContext* renderContext = this->GetRenderContext(); in TransferBuffer()
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| /NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/ |
| D | DynamicMaterialDemo.cpp | 78 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 85 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_IGNORE_MATERIAL); in Invoke() 102 virtual void Invoke(nw::gfx::RenderContext* renderContext) in Invoke() 104 renderContext->SetRenderMode(nw::gfx::RenderContext::RENDERMODE_DEFAULT); in Invoke() 573 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in SubmitView() 672 nw::gfx::RenderContext* renderContext = s_RenderSystem->GetRenderContext(); in DemoScene()
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| /NW4C-1.2.23/include/nw/demo/ |
| D | demo_GraphicsSystem.h | 37 class RenderContext; variable 238 gfx::RenderContext* GetRenderContext() { return this->m_RenderContext; } in GetRenderContext() 501 gfx::RenderContext* m_RenderContext;
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| /NW4C-1.2.23/sources/libraries/gfx/res/ |
| D | gfx_ResLookupTable.cpp | 24 typedef void (*ActivateFunc)(ResTexture resTex, RenderContext& context);
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