Lines Matching refs:RenderContext
69 const ut::FloatColor RenderContext::NULL_AMBIENT = ut::FloatColor();
72 RenderContext*
73 RenderContext::Builder::Create( in Create()
79 void* renderContextMemory = allocator->Alloc(sizeof(RenderContext)); in Create()
106 return new(renderContextMemory) RenderContext( in Create()
114 RenderContext::RenderContext( in RenderContext() function in nw::gfx::RenderContext
142 RenderContext::SetRenderTarget( in SetRenderTarget()
166 RenderContext::SetRenderTarget( in SetRenderTarget()
187 RenderContext::ResetState() in ResetState()
205 RenderContext::ResetState(s32 hashMask) in ResetState()
222 RenderContext::ResetState(s32 resetStateMode, s32 hashMask) in ResetState()
224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
234 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
239 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
244 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
249 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
255 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
260 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
265 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
273 RenderContext::ClearBuffer( in ClearBuffer()
304 RenderContext::SetCameraMatrix(Camera* camera, bool isForce) in SetCameraMatrix()
326 RenderContext::SetModelMatrix(Model* model) in SetModelMatrix()
377 RenderContext::ActivateContext() in ActivateContext()
395 RenderContext::ActivateParticleContext() in ActivateParticleContext()
433 RenderContext::ActivateVertexAttribute( ResMesh mesh ) in ActivateVertexAttribute()
457 RenderContext::ActivateShaderProgram() in ActivateShaderProgram()
496 RenderContext::ActivateSceneEnvironment() in ActivateSceneEnvironment()
531 RenderContext::ActivateFog() in ActivateFog()
571 RenderContext::ActivateHemiSphereLight() in ActivateHemiSphereLight()
610 RenderContext::ActivateFragmentLights() in ActivateFragmentLights()
627 RenderContext::ActivateFragmentLight(int index, const FragmentLight* light) in ActivateFragmentLight()
726 RenderContext::ActivateVertexLights() in ActivateVertexLights()
754 RenderContext::ActivateVertexLight(int index, const VertexLight* light) in ActivateVertexLight()
854 RenderContext::TransformToViewCoordinate( in TransformToViewCoordinate()
873 RenderContext::RenderPrimitive( in RenderPrimitive()