| /NW4C-1.2.23/include/nw/math/ |
| D | math_Matrix34.h | 25 using nn::math::MTX34; 27 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg… 28 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate… 29 NW_MATH_INLINE VEC3* MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM); 30 NW_MATH_INLINE VEC3* MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
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| /NW4C-1.2.23/include/nw/gfx/ |
| D | gfx_BillboardUpdater.h | 64 math::MTX34* worldMatrix, 65 const math::MTX34& viewMatrix, 66 const math::MTX34& inverseViewMatrix, 80 math::MTX34* localMatrix, 86 math::MTX34* localMatrix, 88 const math::MTX34& inverseViewMatrix,
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| D | gfx_Model.h | 481 math::MTX34& ModelViewMatrix() in ModelViewMatrix() 487 const math::MTX34& ModelViewMatrix() const in ModelViewMatrix() 493 math::MTX34& NormalMatrix() in NormalMatrix() 499 const math::MTX34& NormalMatrix() const in NormalMatrix() 506 const math::MTX34& viewMatrix, bool isModelCoordinate); 621 m_ModelViewMatrix(math::MTX34::Identity()), in Model() 622 m_NormalMatrix(math::MTX34::Identity()), in Model() 797 math::MTX34 m_ModelViewMatrix; 798 math::MTX34 m_NormalMatrix; 817 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix() [all …]
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| D | gfx_WorldMatrixUpdater.h | 82 math::MTX34* worldMatrix, 98 math::MTX34* worldMatrix, 113 math::MTX34* worldMatrix, 128 math::MTX34* transformMatrix, 135 math::MTX34* transformMatrix, 142 math::MTX34* transformMatrix, 180 void CopyTranslate(math::MTX34* dstMatrix, const math::MTX34& srcMatrix) const in CopyTranslate() 187 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate() 212 math::MTX34* worldMatrix, in UpdateMaya() 263 math::MTX34* worldMatrix, in UpdateBasic() [all …]
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| D | gfx_CameraViewUpdater.h | 28 struct MTX34; 59 math::MTX34* viewMatrix, 60 const math::MTX34& worldMatrix,
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| D | gfx_TransformNode.h | 152 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix() 155 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix() 167 const math::MTX34& InverseWorldMatrix() const; 197 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix() 276 const math::MTX34& parentWorldMatrix = this->TrackbackWorldMatrix(); in CalcInheritingDiretion() 323 math::MTX34 m_WorldMatrix; 326 mutable math::MTX34 m_InverseWorldMatrix;
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| D | gfx_Camera.h | 172 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix() 175 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix() 178 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix() 181 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix() 184 math::MTX34& TextureProjectionMatrix() { return m_TextureProjectionMatrix; } in TextureProjectionMatrix() 187 const math::MTX34& TextureProjectionMatrix() const { return m_TextureProjectionMatrix; } in TextureProjectionMatrix() 739 math::MTX34 m_ViewMatrix; 740 math::MTX34 m_InverseViewMatrix; 743 math::MTX34 m_TextureProjectionMatrix;
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| D | gfx_StandardSkeleton.h | 89 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal() 93 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal() 94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
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| D | gfx_ParticleSet.h | 263 const nw::math::MTX34& emitterMatrix, 323 const nw::math::MTX34& WorldMatrix() in WorldMatrix() 327 return nw::math::MTX34::Identity(); in WorldMatrix() 337 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix() 341 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
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| D | gfx_Skeleton.h | 27 struct MTX34; 142 typedef ut::MoveArray<math::MTX34> MatrixArray; 158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix() 166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix() 174 math::MTX34* GetMatrix(int index) in GetMatrix() 180 const math::MTX34* GetMatrix(int index) const in GetMatrix()
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| D | gfx_LookAtTargetViewUpdater.h | 81 math::MTX34* viewMatrix, 82 const math::MTX34& worldMatrix,
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| D | gfx_AimTargetViewUpdater.h | 81 math::MTX34* viewMatrix, 82 const math::MTX34& worldMatrix,
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| D | gfx_RotateViewUpdater.h | 80 math::MTX34* viewMatrix, 81 const math::MTX34& worldMatrix,
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| /NW4C-1.2.23/sources/libraries/gfx/ |
| D | gfx_RotateViewUpdater.cpp | 87 math::MTX34* viewMatrix, in Update() 88 const math::MTX34& worldMatrix, in Update() 102 math::MTX34 transformMatrix; in Update() 103 math::MTX34 rotateMatrixX; in Update() 104 math::MTX34 rotateMatrixY; in Update() 105 math::MTX34 rotateMatrixZ; in Update()
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| D | gfx_WorldMatrixUpdater.cpp | 60 math::MTX34* transformMatrix, in CalculateWorldXsi() 72 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi() 85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi() 113 math::MTX34 scaledLocalMatrix; in CalculateWorldXsi() 136 math::MTX34* transformMatrix, in CalculateWorldMayaSsc() 146 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldMayaSsc() 155 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc() 211 math::MTX34* transformMatrix, in CalculateWorldBasic() 221 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldBasic()
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| D | gfx_BillboardUpdater.cpp | 58 math::MTX34* worldMatrix, in Update() 59 const math::MTX34& viewMatrix, in Update() 60 const math::MTX34& inverseViewMatrix, in Update() 167 math::MTX34* localMatrix, in CalculateLocalMatrix() 172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix() 246 math::MTX34* localMatrix, in CalculateScreenLocalMatrix() 248 const math::MTX34& inverseViewMatrix, in CalculateScreenLocalMatrix() 252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
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| D | gfx_StandardSkeleton.cpp | 52 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create() 53 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
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| D | gfx_MaterialState.cpp | 314 math::MTX34 texMtx34; in ActivateTextureCoordinators() 369 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 414 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators() 420 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators() 429 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators() 449 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators() 576 math::MTX34 texMtx34; in ActivateParticleTextureCoordinators()
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| /NW4C-1.2.23/include/nw/snd/ |
| D | snd_Sound3DListener.h | 86 void SetMatrix( const nw::math::MTX34& mtx ); 98 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix() 317 void CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos ); 319 nw::math::MTX34 m_Mtx;
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| /NW4C-1.2.23/include/nw/lyt/ |
| D | lyt_Supplement.h | 28 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc); 29 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
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| D | lyt_DrawInfo.h | 79 const math::MTX34& GetViewMtx() const in GetViewMtx() 92 void SetViewMtx(const math::MTX34& value) in SetViewMtx() 342 math::MTX34 m_ViewMtx;
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| D | lyt_Pane.h | 420 const math::MTX34& GetMtx() const in GetMtx() 446 void SetMtx(const math::MTX34& mtx) in SetMtx() 492 const math::MTX34& GetGlobalMtx() const in GetGlobalMtx() 519 void SetGlobalMtx(const math::MTX34& mtx) in SetGlobalMtx() 1490 math::MTX34 m_Mtx; 1492 math::MTX34 m_GlbMtx;
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| /NW4C-1.2.23/include/nw/math/inline/ |
| D | math_Matrix34.ipp | 32 NW_MATH_INLINE MTX34* 34 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget) 137 NW_MATH_INLINE MTX34* 139 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, const nw::math::VEC3* pCamRotate) 196 NW_MATH_INLINE MTX34* 197 MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate) 217 NW_MATH_INLINE MTX34* 218 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget) 234 MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM) 253 MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM)
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| /NW4C-1.2.23/demos/snd/sound3d/sources/ |
| D | Sound3dApp.h | 35 void CalcListenerMatrix( nw::math::MTX34* mtx ); 48 nw::math::MTX34 m_ListenerMtx;
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| /NW4C-1.2.23/include/nw/gfx/res/ |
| D | gfx_ResSkeleton.h | 193 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix() 194 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。 195 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()
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