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Searched refs:MTX34 (Results 1 – 25 of 103) sorted by relevance

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/NW4C-1.2.23/include/nw/math/
Dmath_Matrix34.h25 using nn::math::MTX34;
27 NW_MATH_INLINE MTX34* MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarg…
28 NW_MATH_INLINE MTX34* MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate…
29 NW_MATH_INLINE VEC3* MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM);
30 NW_MATH_INLINE VEC3* MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM);
/NW4C-1.2.23/include/nw/gfx/
Dgfx_BillboardUpdater.h64 math::MTX34* worldMatrix,
65 const math::MTX34& viewMatrix,
66 const math::MTX34& inverseViewMatrix,
80 math::MTX34* localMatrix,
86 math::MTX34* localMatrix,
88 const math::MTX34& inverseViewMatrix,
Dgfx_Model.h481 math::MTX34& ModelViewMatrix() in ModelViewMatrix()
487 const math::MTX34& ModelViewMatrix() const in ModelViewMatrix()
493 math::MTX34& NormalMatrix() in NormalMatrix()
499 const math::MTX34& NormalMatrix() const in NormalMatrix()
506 const math::MTX34& viewMatrix, bool isModelCoordinate);
621 m_ModelViewMatrix(math::MTX34::Identity()), in Model()
622 m_NormalMatrix(math::MTX34::Identity()), in Model()
797 math::MTX34 m_ModelViewMatrix;
798 math::MTX34 m_NormalMatrix;
817 const math::MTX34& viewMatrix, in UpdateModelViewMatrixAndNormalMatrix()
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Dgfx_WorldMatrixUpdater.h82 math::MTX34* worldMatrix,
98 math::MTX34* worldMatrix,
113 math::MTX34* worldMatrix,
128 math::MTX34* transformMatrix,
135 math::MTX34* transformMatrix,
142 math::MTX34* transformMatrix,
180 void CopyTranslate(math::MTX34* dstMatrix, const math::MTX34& srcMatrix) const in CopyTranslate()
187 void AddTranslate(math::MTX34* dstMatrix, const math::VEC3& translate) const in AddTranslate()
212 math::MTX34* worldMatrix, in UpdateMaya()
263 math::MTX34* worldMatrix, in UpdateBasic()
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Dgfx_CameraViewUpdater.h28 struct MTX34;
59 math::MTX34* viewMatrix,
60 const math::MTX34& worldMatrix,
Dgfx_TransformNode.h152 math::MTX34& WorldMatrix() { return m_WorldMatrix; } in WorldMatrix()
155 const math::MTX34& WorldMatrix() const { return m_WorldMatrix; } in WorldMatrix()
167 const math::MTX34& InverseWorldMatrix() const;
197 virtual const math::MTX34& TrackbackWorldMatrix() const in TrackbackWorldMatrix()
276 const math::MTX34& parentWorldMatrix = this->TrackbackWorldMatrix(); in CalcInheritingDiretion()
323 math::MTX34 m_WorldMatrix;
326 mutable math::MTX34 m_InverseWorldMatrix;
Dgfx_Camera.h172 math::MTX34& ViewMatrix() { return m_ViewMatrix; } in ViewMatrix()
175 const math::MTX34& ViewMatrix() const { return m_ViewMatrix; } in ViewMatrix()
178 math::MTX34& InverseViewMatrix() { return m_InverseViewMatrix; } in InverseViewMatrix()
181 const math::MTX34& InverseViewMatrix() const { return m_InverseViewMatrix; } in InverseViewMatrix()
184 math::MTX34& TextureProjectionMatrix() { return m_TextureProjectionMatrix; } in TextureProjectionMatrix()
187 const math::MTX34& TextureProjectionMatrix() const { return m_TextureProjectionMatrix; } in TextureProjectionMatrix()
739 math::MTX34 m_ViewMatrix;
740 math::MTX34 m_InverseViewMatrix;
743 math::MTX34 m_TextureProjectionMatrix;
Dgfx_StandardSkeleton.h89 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
90 …size.Add(sizeof(math::MTX34) * resource.GetBonesCount(), Skeleton::TransformPose::TransformArray::… in GetMemorySizeInternal()
93 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
94 size += sizeof(math::MTX34) * resource.GetBonesCount(); in GetMemorySizeInternal()
Dgfx_ParticleSet.h263 const nw::math::MTX34& emitterMatrix,
323 const nw::math::MTX34& WorldMatrix() in WorldMatrix()
327 return nw::math::MTX34::Identity(); in WorldMatrix()
337 const nw::math::MTX34& InverseWorldMatrix() in InverseWorldMatrix()
341 return nw::math::MTX34::Identity(); in InverseWorldMatrix()
Dgfx_Skeleton.h27 struct MTX34;
142 typedef ut::MoveArray<math::MTX34> MatrixArray;
158 bool GetMatrix(int index, math::MTX34** matrix) in GetMatrix()
166 bool GetMatrix(int index, const math::MTX34** matrix) const in GetMatrix()
174 math::MTX34* GetMatrix(int index) in GetMatrix()
180 const math::MTX34* GetMatrix(int index) const in GetMatrix()
Dgfx_LookAtTargetViewUpdater.h81 math::MTX34* viewMatrix,
82 const math::MTX34& worldMatrix,
Dgfx_AimTargetViewUpdater.h81 math::MTX34* viewMatrix,
82 const math::MTX34& worldMatrix,
Dgfx_RotateViewUpdater.h80 math::MTX34* viewMatrix,
81 const math::MTX34& worldMatrix,
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_RotateViewUpdater.cpp87 math::MTX34* viewMatrix, in Update()
88 const math::MTX34& worldMatrix, in Update()
102 math::MTX34 transformMatrix; in Update()
103 math::MTX34 rotateMatrixX; in Update()
104 math::MTX34 rotateMatrixY; in Update()
105 math::MTX34 rotateMatrixZ; in Update()
Dgfx_WorldMatrixUpdater.cpp60 math::MTX34* transformMatrix, in CalculateWorldXsi()
72 const math::MTX34& parentMatrix = parentWorldTransform.TransformMatrix(); in CalculateWorldXsi()
85 const math::MTX34& localMatrix = localTransform.TransformMatrix(); in CalculateWorldXsi()
113 math::MTX34 scaledLocalMatrix; in CalculateWorldXsi()
136 math::MTX34* transformMatrix, in CalculateWorldMayaSsc()
146 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
155 const math::MTX34& localMatrix = localTransform.m_TransformMatrix; in CalculateWorldMayaSsc()
211 math::MTX34* transformMatrix, in CalculateWorldBasic()
221 const math::MTX34& parentMatrix = parentWorldTransform.m_TransformMatrix; in CalculateWorldBasic()
Dgfx_BillboardUpdater.cpp58 math::MTX34* worldMatrix, in Update()
59 const math::MTX34& viewMatrix, in Update()
60 const math::MTX34& inverseViewMatrix, in Update()
167 math::MTX34* localMatrix, in CalculateLocalMatrix()
172 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateLocalMatrix()
246 math::MTX34* localMatrix, in CalculateScreenLocalMatrix()
248 const math::MTX34& inverseViewMatrix, in CalculateScreenLocalMatrix()
252 const math::MTX34& matrix = transform.TransformMatrix(); in CalculateScreenLocalMatrix()
Dgfx_StandardSkeleton.cpp52 poseWorldMatrices.PushBackFast(math::MTX34::Identity()); in Create()
53 skiningMatrices.PushBackFast(math::MTX34::Identity()); in Create()
Dgfx_MaterialState.cpp314 math::MTX34 texMtx34; in ActivateTextureCoordinators()
369 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
414 math::MTX34 projection = camera->TextureProjectionMatrix(); in ActivateTextureCoordinators()
420 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
429 math::MTX34 scaleMatrix = math::MTX34::Identity(); in ActivateTextureCoordinators()
449 const math::MTX34& referenceViewMatrix = camera->ViewMatrix(); in ActivateTextureCoordinators()
576 math::MTX34 texMtx34; in ActivateParticleTextureCoordinators()
/NW4C-1.2.23/include/nw/snd/
Dsnd_Sound3DListener.h86 void SetMatrix( const nw::math::MTX34& mtx );
98 const nw::math::MTX34& GetMatrix() const { return m_Mtx; } in GetMatrix()
317 void CalcPositionFromMatrix( const nw::math::MTX34& mtx, nw::math::VEC3* pos );
319 nw::math::MTX34 m_Mtx;
/NW4C-1.2.23/include/nw/lyt/
Dlyt_Supplement.h28 math::MTX44* MTX44Transpose(math::MTX44* pOut, const math::MTX34* pSrc);
29 math::MTX44* MTX44Mult(math::MTX44* pOut, const math::MTX34* p1, const math::MTX44* p2);
Dlyt_DrawInfo.h79 const math::MTX34& GetViewMtx() const in GetViewMtx()
92 void SetViewMtx(const math::MTX34& value) in SetViewMtx()
342 math::MTX34 m_ViewMtx;
Dlyt_Pane.h420 const math::MTX34& GetMtx() const in GetMtx()
446 void SetMtx(const math::MTX34& mtx) in SetMtx()
492 const math::MTX34& GetGlobalMtx() const in GetGlobalMtx()
519 void SetGlobalMtx(const math::MTX34& mtx) in SetGlobalMtx()
1490 math::MTX34 m_Mtx;
1492 math::MTX34 m_GlbMtx;
/NW4C-1.2.23/include/nw/math/inline/
Dmath_Matrix34.ipp32 NW_MATH_INLINE MTX34*
34 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, f32 twist, const nw::math::VEC3* pTarget)
137 NW_MATH_INLINE MTX34*
139 nw::math::MTX34* pOut, const nw::math::VEC3* pCamPos, const nw::math::VEC3* pCamRotate)
196 NW_MATH_INLINE MTX34*
197 MTX34CameraRotateRad(MTX34* pOut, const VEC3* pCamPos, const VEC3* pCamRotate)
217 NW_MATH_INLINE MTX34*
218 MTX34LookAtRad(MTX34* pOut, const VEC3* pCamPos, f32 twist, const VEC3* pTarget)
234 MTX34DecomposeToColumnScale(VEC3* pOut, const MTX34* pM)
253 MTX34DecomposeToRowScale(VEC3* pOut, const MTX34* pM)
/NW4C-1.2.23/demos/snd/sound3d/sources/
DSound3dApp.h35 void CalcListenerMatrix( nw::math::MTX34* mtx );
48 nw::math::MTX34 m_ListenerMtx;
/NW4C-1.2.23/include/nw/gfx/res/
Dgfx_ResSkeleton.h193 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, LocalMatrix ) // GetLocalMatrix()
194 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, WorldMatrix ) // 行列計算用のバッファへ正式対応後、削除予定。
195 NW_RES_FIELD_STRUCT_DECL( nw::math::MTX34, InverseBaseMatrix ) // GetInverseBaseMatrix()

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