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Searched refs:GetResHemiSphereLight (Results 1 – 6 of 6) sorted by relevance

/NW4C-1.2.23/include/nw/gfx/
Dgfx_HemiSphereLight.h135 ResHemiSphereLight GetResHemiSphereLight() in GetResHemiSphereLight() function
141 const ResHemiSphereLight GetResHemiSphereLight() const in GetResHemiSphereLight() function
/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_Light.cpp171 …HemiSphereLightData* ptr = static_cast<gfx::HemiSphereLight&>(*this).GetResHemiSphereLight().ptr(); in GetAnimTargetObject()
Dgfx_HemiSphereLight.cpp167 …SphereLightData* originalValue = new(buffer) ResHemiSphereLightData(GetResHemiSphereLight().ref()); in CreateOriginalValue()
Dgfx_SceneEnvironment.cpp186 …m_HemiSphereLight = (hemiSphereLight != NULL && hemiSphereLight->GetResHemiSphereLight().IsLightEn… in SetActiveLightSet()
Dgfx_RenderContext.cpp581 … ResHemiSphereLight resLight = m_SceneEnvironment.GetHemiSphereLight()->GetResHemiSphereLight(); in ActivateHemiSphereLight()
/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp245 nw::gfx::ResHemiSphereLight resHemiSphereLight(hemiSphereLight->GetResHemiSphereLight()); in BuildLights()