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Searched refs:GetMinActiveIndex (Results 1 – 2 of 2) sorted by relevance

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_ParticleSet.cpp672 int minIndex = collection->GetMinActiveIndex(); in SetDefaultValues()
892 int minIndex = collection->GetMinActiveIndex(); in AddParticles()
1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1610 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1618 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1687 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1713 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1766 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()
1767 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
1799 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
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/NW4C-1.2.23/include/nw/gfx/
Dgfx_ParticleCollection.h166 u16 GetMinActiveIndex() const in GetMinActiveIndex() function