Searched refs:GetMinActiveIndex (Results 1 – 2 of 2) sorted by relevance
672 int minIndex = collection->GetMinActiveIndex(); in SetDefaultValues()892 int minIndex = collection->GetMinActiveIndex(); in AddParticles()1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()1610 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1618 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()1687 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1713 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()1766 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()1767 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()1799 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()[all …]
166 u16 GetMinActiveIndex() const in GetMinActiveIndex() function