Lines Matching refs:GetMinActiveIndex
672 int minIndex = collection->GetMinActiveIndex(); in SetDefaultValues()
892 int minIndex = collection->GetMinActiveIndex(); in AddParticles()
1559 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleAccelarationUpdater()
1610 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1618 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediateUpdater()
1687 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1713 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleFloatImmediate4KeyUpdater()
1766 storagePtr += collection->GetMinActiveIndex(); in ParticleGravityUpdater()
1767 const int count = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in ParticleGravityUpdater()
1799 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleSpinUpdater()
1849 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
1863 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRandomUpdater()
1934 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector2ImmediateUpdater()
2030 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3AdditiveUpdater()
2142 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3ImmediateUpdater()
2248 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleVector3RandomAdditiveUpdater()
2339 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2366 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleRotateUpVectorUpdater()
2438 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in ParticleTexturePatternUpdater()
2873 storagePtr += collection->GetMinActiveIndex(); in UpdateParticles()
2874 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
2899 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
2926 for (u32 index = collection->GetMinActiveIndex(); index < maxIndex; ++index) in UpdateParticles()
2992 trans += collection->GetMinActiveIndex(); in UpdateParticles()
2993 velocity += collection->GetMinActiveIndex(); in UpdateParticles()
2994 … const int processCount = collection->GetMaxActiveIndex() - collection->GetMinActiveIndex() + 1; in UpdateParticles()
3008 int minActiveIndex = collection->GetMinActiveIndex(); in UpdateParticles()