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Searched refs:Create (Results 1 – 25 of 190) sorted by relevance

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/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_SceneBuilder.cpp98 SceneNode* node = SceneNode::Create( in BuildSceneObject()
113 TransformNode* node = TransformNode::Create( in BuildSceneObject()
134 Model* node = Model::Create( in BuildSceneObject()
153 .Create(parent, resource, allocator); in BuildSceneObject()
175 ParticleModel* node = ParticleModel::Create( in BuildSceneObject()
193 ParticleEmitter* node = ParticleEmitter::Create( in BuildSceneObject()
211 FragmentLight* node = FragmentLight::Create( in BuildSceneObject()
230 VertexLight* node = VertexLight::Create( in BuildSceneObject()
248 AmbientLight* node = AmbientLight::Create( in BuildSceneObject()
266 HemiSphereLight* node = HemiSphereLight::Create( in BuildSceneObject()
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Dgfx_SceneUpdater.cpp38 SceneUpdater::Builder::Create(os::IAllocator* allocator) in Create() function in nw::gfx::SceneUpdater::Builder
45 .Create(allocator)); in Create()
51 .Create(allocator)); in Create()
56 this->m_BillboardUpdater.Reset(BillboardUpdater::Create(allocator)); in Create()
Dgfx_LightSet.cpp28 LightSet::DynamicBuilder::Create( in Create() function in nw::gfx::LightSet::DynamicBuilder
46 LightSet::Create( in Create() function in nw::gfx::LightSet
/NW4C-1.2.23/demos/Nw4cDemo/sources/
DSmSceneCtrl.cpp69 .MaxSceneNodes( 128 ).Create( m_Allocator ); in SmSceneCtrl()
72 .Create( m_Allocator ); in SmSceneCtrl()
75 .Create( m_Allocator ); in SmSceneCtrl()
78 .Create( m_Allocator ); in SmSceneCtrl()
83 .Create( m_Allocator ); in SmSceneCtrl()
89 .Create(m_Allocator); in SmSceneCtrl()
93 .Create( m_Allocator ); in SmSceneCtrl()
103 .Create( m_Allocator ); in SmSceneCtrl()
111 m_MeshRenderer = nw::gfx::MeshRenderer::Create( m_Allocator ); in SmSceneCtrl()
/NW4C-1.2.23/sources/libraries/demo/
Ddemo_Utility.cpp76 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateCamera()
86 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateCamera()
104 .Create(allocator); in CreateCamera()
130 nw::gfx::AimTargetViewUpdater::Create(allocator); in CreateAimCamera()
140 nw::gfx::PerspectiveProjectionUpdater::Create(allocator); in CreateAimCamera()
158 .Create(allocator); in CreateAimCamera()
185 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateFrustumCamera()
195 nw::gfx::FrustumProjectionUpdater::Create(allocator); in CreateFrustumCamera()
216 .Create(allocator); in CreateFrustumCamera()
243 nw::gfx::LookAtTargetViewUpdater::Create(allocator); in CreateOrthoCamera()
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Ddemo_GraphicsSystem.cpp104 RenderSystem::Create( in Create() function in nw::demo::RenderSystem
113 .Create(allocator); in Create()
130 .Create(allocator); in Create()
138 renderSystem->m_MeshRenderer = gfx::MeshRenderer::Create(allocator); in Create()
156 nw::demo::CommandListSwapper::Create(allocator, swapperDescription); in Create()
169 .Create(allocator); in Create()
174 .Create(allocator); in Create()
189 .Create(allocator); in Create()
1000 SceneSystem::Create( in Create() function in nw::demo::SceneSystem
1023 .Create(allocator); in Create()
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/NW4C-1.2.23/demos/gfx/SceneTreeDemo/sources/
DSceneTreeDemo.cpp95 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
114 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
153 .Create(&s_DeviceAllocator); in BuildRootNodes()
159 .Create(&s_DeviceAllocator); in BuildRootNodes()
166 .Create(&s_DeviceAllocator); in BuildRootNodes()
173 .Create(&s_DeviceAllocator); in BuildRootNodes()
180 .Create(&s_DeviceAllocator); in BuildRootNodes()
187 .Create(&s_DeviceAllocator)); in BuildRootNodes()
233 .Create(&s_DeviceAllocator); in BuildLights()
242 .Create(&s_DeviceAllocator); in BuildLights()
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/NW4C-1.2.23/demos/gfx/ParticleLowLayerDemo/sources/
DParticleLowLayerDemo.cpp176 .Create(&s_DeviceAllocator); in InitializeGraphics()
198 .Create(&s_DeviceAllocator); in InitializeGraphics()
202 .Create(&s_DeviceAllocator); in InitializeGraphics()
213 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
224 .Create(&s_DeviceAllocator); in InitializeGraphics()
232 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
241 .Create(&s_DeviceAllocator); in InitializeGraphics()
246 .Create(&s_DeviceAllocator); in InitializeGraphics()
400 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
409 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-1.2.23/demos/gfx/LowLayerAnimationDemo/sources/
DLowLayerAnimationDemo.cpp197 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 .Create(&s_DeviceAllocator); in InitializeGraphics()
212 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
223 .Create(&s_DeviceAllocator); in InitializeGraphics()
231 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
240 .Create(&s_DeviceAllocator); in InitializeGraphics()
245 .Create(&s_DeviceAllocator); in InitializeGraphics()
250 .Create(&s_DeviceAllocator); in InitializeGraphics()
253 s_BillboardUpdater = nw::gfx::BillboardUpdater::Create(&s_DeviceAllocator); in InitializeGraphics()
382 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-1.2.23/demos/gfx/LowLayerDemo/sources/
DLowLayerDemo.cpp186 .Create(&s_DeviceAllocator); in InitializeGraphics()
190 .Create(&s_DeviceAllocator); in InitializeGraphics()
201 nw::demo::CommandListSwapper::Create(&s_DeviceAllocator, commandListSwapperDescription); in InitializeGraphics()
212 .Create(&s_DeviceAllocator); in InitializeGraphics()
220 s_MeshRenderer = nw::gfx::MeshRenderer::Create(&s_DeviceAllocator); in InitializeGraphics()
229 .Create(&s_DeviceAllocator); in InitializeGraphics()
234 .Create(&s_DeviceAllocator); in InitializeGraphics()
359 = nw::gfx::LookAtTargetViewUpdater::Create(&s_DeviceAllocator); in BuildCameras()
368 = nw::gfx::PerspectiveProjectionUpdater::Create(&s_DeviceAllocator); in BuildCameras()
387 .Create(&s_DeviceAllocator); in BuildCameras()
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/NW4C-1.2.23/demos/gfx/ParticleCtrlEmissionDemo/sources/
DParticleCtrlEmissionDemo.cpp98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
117 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
120 .Create(&s_DeviceAllocator); in InitializeGraphics()
123 .Create(&s_DeviceAllocator); in InitializeGraphics()
166 .Create(&s_DeviceAllocator); in BuildRootNodes()
308 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleCtrlEmissionDemo()
484 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-1.2.23/demos/gfx/ParticleRecycleDemo/sources/
DParticleRecycleDemo.cpp96 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
164 .Create(&s_DeviceAllocator); in BuildRootNodes()
306 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleRecycleDemo()
455 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-1.2.23/demos/gfx/ParticleChokeDemo/sources/
DParticleChokeDemo.cpp106 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
124 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
127 .Create(&s_DeviceAllocator); in InitializeGraphics()
130 .Create(&s_DeviceAllocator); in InitializeGraphics()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
319 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleChokeDemo()
503 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-1.2.23/sources/libraries/snd/
Dsnd_MmlSequenceTrackAllocator.cpp69 unsigned long MmlSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MmlSequenceTrackAllocator
71 return m_TrackPool.Create( buffer, size ); in Create()
Dsnd_MidiSequenceTrackAllocator.cpp108 unsigned long MidiSequenceTrackAllocator::Create( void* buffer, unsigned long size ) in Create() function in nw::snd::internal::driver::MidiSequenceTrackAllocator
110 return MidiSequenceTrackPool::GetInstance().Create( buffer, size ); in Create()
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderElement.h423 static PriorMaterialRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
519 static PriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
616 static TopPriorDepthRenderKeyFactory* Create(os::IAllocator* allocator) in Create() function
702 return PriorMaterialRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorMaterialRenderKeyFactory()
718 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorMaterialReverseDepthRenderKeyFactory()
734 RenderKeyType, RenderElement::ZeroQuantizer>::Create(allocator); in CreatePriorMaterialAndZeroDepthRenderKeyFactory()
749 return PriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreatePriorDepthRenderKeyFactory()
765 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreatePriorDepthReverseDepthRenderKeyFactory()
780 return TopPriorDepthRenderKeyFactory<RenderKeyType>::Create(allocator); in CreateTopPriorDepthRenderKeyFactory()
796 RenderKeyType, RenderElement::ReverseDepth24bitQuantizer>::Create(allocator); in CreateTopPriorDepthReverseDepthRenderKeyFactory()
Dgfx_FrustumProjectionUpdater.h53 static FrustumProjectionUpdater* Create(os::IAllocator* allocator);
63 static FrustumProjectionUpdater* Create(
Dgfx_OrthoProjectionUpdater.h53 static OrthoProjectionUpdater* Create(os::IAllocator* allocator);
63 static OrthoProjectionUpdater* Create(
Dgfx_PerspectiveProjectionUpdater.h53 static PerspectiveProjectionUpdater* Create(os::IAllocator* allocator);
63 static PerspectiveProjectionUpdater* Create(
Dgfx_LookAtTargetViewUpdater.h53 static LookAtTargetViewUpdater* Create(os::IAllocator* allocator);
63 static LookAtTargetViewUpdater* Create(
Dgfx_AimTargetViewUpdater.h53 static AimTargetViewUpdater* Create(os::IAllocator* allocator);
63 static AimTargetViewUpdater* Create(
Dgfx_RotateViewUpdater.h53 static RotateViewUpdater* Create(os::IAllocator* allocator);
63 static RotateViewUpdater* Create(
/NW4C-1.2.23/demos/gfx/ParticleApplicationDemo/sources/
DParticleApplicationDemo.cpp98 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
118 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
124 .Create(&s_DeviceAllocator); in InitializeGraphics()
168 .Create(&s_DeviceAllocator); in BuildRootNodes()
174 .Create(&s_DeviceAllocator); in BuildRootNodes()
323 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleApplicationDemo()
543 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()
/NW4C-1.2.23/include/nw/dev/
Ddev_Screenshot.h115 static Screenshot* Create(
180 static ScreenshotManager* Create(
281 …static Screenshot* Create(DisplayDescription, nw::os::IAllocator*, void*, void*, size_t) { return …
296 static ScreenshotManager* Create(nw::os::IAllocator*, int, int) { return NULL; }
/NW4C-1.2.23/demos/gfx/ParticleScaleDemo/sources/
DParticleScaleDemo.cpp96 s_RenderSystem = nw::demo::RenderSystem::Create(&s_DeviceAllocator, renderDescription); in InitializeGraphics()
115 s_SceneSystem = nw::demo::SceneSystem::Create(&s_DeviceAllocator, sceneDescription); in InitializeGraphics()
118 .Create(&s_DeviceAllocator); in InitializeGraphics()
121 .Create(&s_DeviceAllocator); in InitializeGraphics()
164 .Create(&s_DeviceAllocator); in BuildRootNodes()
315 …s_ParticleEffect = nw::demo::ParticleEffect::Create(&s_DeviceAllocator, &s_DeviceAllocator, false,… in InitializeParticleScaleDemo()
517 s_FlushCache = nw::demo::FlushCache::Create(&s_DeviceAllocator); in nnMain()

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