Home
last modified time | relevance | path

Searched refs:CheckFlag (Results 1 – 25 of 39) sorted by relevance

12

/NW4C-1.2.23/sources/libraries/gfx/
Dgfx_CalculatedTransform.cpp34 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_IDENTITY) ) in Setup()
38 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_TRANSLATE_ZERO) ) in Setup()
43 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_ROTATE_ZERO) ) in Setup()
48 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SCALE_ONE) ) in Setup()
52 if ( ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_UNIFORM_SCALE) ) in Setup()
Dgfx_Material.cpp29 return nw::ut::CheckFlag(material->GetOwnerModel()->GetBufferOption(), bufferOption) in GetAvailableResMaterial()
149 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_SHADER_PARAMETER)) in GetMemorySizeInternal()
161 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in GetMemorySizeInternal()
173 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_PROCEDURAL_TEXTURE_MAPPER)) in GetMemorySizeInternal()
188 if (ut::CheckFlag(bufferOption, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in GetMemorySizeInternal()
250 return ut::CheckFlag(option, Model::FLAG_BUFFER_MATERIAL_COLOR); in CanUseBuffer()
252 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
254 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_MAPPER); in CanUseBuffer()
256 return ut::CheckFlag(option, Model::FLAG_BUFFER_FRAGMENT_OPERATION); in CanUseBuffer()
258 return ut::CheckFlag(option, Model::FLAG_BUFFER_TEXTURE_COORDINATOR); in CanUseBuffer()
[all …]
Dgfx_RenderContext.cpp224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
234 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
239 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
244 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
249 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
255 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
260 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
265 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix()
[all …]
Dgfx_LookAtTargetViewUpdater.cpp105 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_UP_ROTATE)) in Update()
109 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update()
113 if (ut::CheckFlag(flags, ResLookAtTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
Dgfx_SimpleMaterialActivator.cpp141 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
145 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
172 …bool isPreReflectionEnabled = ut::CheckFlag(cacheMaterial->GetOriginal().GetFragmentShader().GetFr… in Activate()
217 …bool lightEnabled = ut::CheckFlag(original.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED… in Activate()
221 …reflectionEnabled = ut::CheckFlag(resFragmentShader.GetFragmentLighting().GetFlags(), ResFragmentL… in Activate()
Dgfx_SkeletonUpdater.cpp71 …bool isModelCoordinate = ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDIN… in UpdateWorld()
118 ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_IS_SEGMENTSCALE_COMPENSATE)); in UpdateWorld()
249 !ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE), in UpdateView()
285 …ut::CheckFlag(bone.GetFlags(), ResBoneData::FLAG_HAS_SKINNING_MATRIX | ResBoneData::FLAG_IS_NEED_R… in UpdateView()
Dgfx_MaterialActivator.cpp128 …bool lightEnabled = ut::CheckFlag(resShaderParameterMaterial.GetFlags(), ResMaterialData::FLAG_FRA… in Activate()
133 …reflectionEnabled = ut::CheckFlag(resFragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_RE… in Activate()
165 …bool isPreReflectionEnabled = ut::CheckFlag(resCacheMaterial.GetFragmentShader().GetFragmentLighti… in Activate()
Dgfx_AimTargetViewUpdater.cpp136 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_ROTATE)) in Update()
141 if (ut::CheckFlag(flags, ResAimTargetViewUpdaterData::FLAG_INHERITING_TARGET_TRANSLATE)) in Update()
Dgfx_RotateViewUpdater.cpp93 if (ut::CheckFlag(flags, ResRotateViewUpdaterData::FLAG_INHERITING_ROTATE)) in Update()
Dgfx_MaterialState.cpp106 …bool isDistribution0Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENA… in ActivateFragmentLightingTable()
107 …bool isDistribution1Enbaled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENA… in ActivateFragmentLightingTable()
108 … bool isReflectionEnabled = ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED); in ActivateFragmentLightingTable()
Dgfx_VertexLight.cpp99 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
Dgfx_FragmentLight.cpp98 … if (ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE)) in UpdateDirection()
/NW4C-1.2.23/sources/libraries/dev/
Ddev_Profile.cpp160 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports()
167 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports()
173 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports()
179 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports()
217 if (ut::CheckFlag(m_Description.mode, ProfileManager::TIMER)) in DumpReports()
230 if (ut::CheckFlag(m_Description.mode, ProfileManager::I_CACHE_MISS)) in DumpReports()
237 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_READ_MISS)) in DumpReports()
244 if (ut::CheckFlag(m_Description.mode, ProfileManager::D_CACHE_WRITE_MISS)) in DumpReports()
287 if (ut::CheckFlag(profileManager->GetDescription().mode, ProfileManager::I_CACHE_MISS)) in AutoProfile()
292 …if (ut::CheckFlag(this->m_ProfileManager->GetDescription().mode, ProfileManager::D_CACHE_READ_MISS… in AutoProfile()
[all …]
/NW4C-1.2.23/include/nw/gfx/
Dgfx_RenderContext.h506 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateMaterial()
517 if (!ut::CheckFlag(m_RenderMode, RenderContext::RENDERMODE_IGNORE_MATERIAL)) in ActivateParticleMaterial()
593 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADER_PARAMETER)) in ResetMaterialHash()
598 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_SHADING_PARAMETER)) in ResetMaterialHash()
603 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_MATERIAL_COLOR)) in ResetMaterialHash()
608 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_RASTERIZATION)) in ResetMaterialHash()
613 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_COORDINATOR)) in ResetMaterialHash()
618 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_TEXTURE_MAPPER)) in ResetMaterialHash()
623 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING)) in ResetMaterialHash()
628 if (ut::CheckFlag(hashMask, Model::FLAG_BUFFER_FRAGMENT_LIGHTING_TABLE)) in ResetMaterialHash()
[all …]
Dgfx_MaterialState.h309 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateFogParameters()
340 ut::CheckFlag( in ActivateDepthOperation()
345 ut::CheckFlag( in ActivateDepthOperation()
487 ut::CheckFlag(material.GetFlags(), ResMaterialData::FLAG_FRAGMENTLIGHT_ENABLED) && in ActivateFragmentLightParameters()
522 ut::CheckFlag(flags, ResMaterialData::FLAG_VERTEXLIGHT_ENABLED)) in ActivateShadingParameters()
533 if (ut::CheckFlag( in ActivateShadingParameters()
538 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERELIGHT_ENABLED)) in ActivateShadingParameters()
543 ut::CheckFlag(flags, ResMaterialData::FLAG_HEMISPHERE_OCCLUSION_ENABLED)); in ActivateShadingParameters()
561 if (ut::CheckFlag(flags, ResMaterialData::FLAG_FOG_ENABLED)) in ActivateShadingParameters()
594 …GraphicsDevice::SetPolygonOffsetEnabled(ut::CheckFlag(rasterization.GetFlags(), ResRasterizationDa… in ActivateRasterization()
[all …]
Dgfx_ActivateCommand.h354 …bool clampHighlights = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_CL… in ActivateFragmentLighting()
375 …bool lutEnabledD0 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
376 …bool lutEnabledD1 = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_DISTR… in ActivateFragmentLighting()
377 …bool lutEnabledRefl = ut::CheckFlag(fragmentLighting.GetFlags(), ResFragmentLightingData::FLAG_REF… in ActivateFragmentLighting()
Dgfx_SceneUpdateHelper.h107 ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE); in operator()
Dgfx_ParticleSet.h94 return ut::CheckFlag(m_Flags, flags); in IsEnabledFlags()
Dgfx_SceneNode.h412 return ut::CheckFlag(m_TraversalResults, results); in IsEnabledResults()
/NW4C-1.2.23/sources/libraries/gfx/res/
Dgfx_ResFragmentShader.cpp158 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION0_ENABLED) && in CheckFragmentShader()
166 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_DISTRIBUTION1_ENABLED) && in CheckFragmentShader()
182 if ( ut::CheckFlag(flags, ResFragmentLightingData::FLAG_REFLECTION_ENABLED) ) in CheckFragmentShader()
188 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RR) && in CheckFragmentShader()
194 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RG) && in CheckFragmentShader()
200 if ( ut::CheckFlag(config, ResFragmentLighting::LUT_RB) && in CheckFragmentShader()
Dgfx_ResModel.cpp45 if (!ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Setup()
81 if (ut::CheckFlag(this->GetShapes(i).GetFlags(), ResShape::FLAG_HAS_BEEN_SETUP)) in Cleanup()
/NW4C-1.2.23/include/nw/ut/
Dut_Flag.h47 CheckFlag(const TFlags& flags, const TMask& mask) in CheckFlag() function
/NW4C-1.2.23/sources/libraries/anim/res/
Danim_ResAnim.cpp358 if (ut::CheckFlag(flags, in ApplyBakedFlags()
364 if (ut::CheckFlag(flags, in ApplyBakedFlags()
/NW4C-1.2.23/demos/gfx/DynamicMaterialDemo/sources/
DDynamicMaterialDemo.cpp50 return nw::ut::CheckFlag(model->GetUserParameter<u32>(), MATERIAL_DEFAULT); in IsVisible()
60 return nw::ut::CheckFlag(model->GetUserParameter<u32>(), MATERIAL_CHANGE); in IsVisible()
/NW4C-1.2.23/include/nw/anim/
Danim_AnimBlend.h84 bool IsEnabledFlags(bit32 flags) const { return ut::CheckFlag(m_Flags, flags); } in IsEnabledFlags()

12