Lines Matching refs:CheckFlag
224 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MODEL_CACHE)) in ResetState()
229 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL)) in ResetState()
234 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_MATERIAL_CACHE)) in ResetState()
239 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_CAMERA_CACHE)) in ResetState()
244 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SCENE_ENVIRONMENT)) in ResetState()
249 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_SHADER_PROGRAM)) in ResetState()
255 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_LOOK_UP_TABLE)) in ResetState()
260 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_HASH)) in ResetState()
265 if (ut::CheckFlag(resetStateMode, RenderContext::RESETSTATEMODE_VERTEX_ATTRIBUTE)) in ResetState()
343 if (ut::CheckFlag(resSkeleton.GetFlags(), ResSkeletonData::FLAG_MODEL_COORDINATE)) in SetModelMatrix()
412 …ut::CheckFlag(m_MaterialCache->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_E… in ActivateParticleContext()
413 …ut::CheckFlag(m_Material->GetOriginal().GetFlags(), ResMaterialData::FLAG_PARTICLE_MATERIAL_ENABLE… in ActivateParticleContext()
577 ut::CheckFlag( in ActivateHemiSphereLight()
588 …if (ut::CheckFlag(resLight.GetFlags(), ResHemiSphereLightData::FLAG_IS_INHERITING_DIRECTION_ROTATE… in ActivateHemiSphereLight()
658 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED) in ActivateFragmentLight()
692 … if ( ut::CheckFlag(resLight.GetFlags(), ResFragmentLightData::FLAG_DISTANCE_ATTENUATION_ENABLED ) in ActivateFragmentLight()